I don't know who needs to hear this, but the way rules are presented is a different thing than those actual rules themselves. You can like a game and really dislike the way it is laid out, explained or otherwise presented. We all have preferences for what a rulebook looks and feels like, and how we like to have the rules of the game presented.
Mork Borg is a good example of a presentation that is controversial. Some think it is brilliant. Others think it is ridiculous. Another example is how the big mainstream publishers like WotC and Paizo write huge walls of prose in their rulebooks. That is a big irritant for me, while others enjoy that presentation -- but just because I dislike that writing style does not mean that I do not like the rules and play of the game.
Is there a game that you really like to play but really do not like the way it is written or presented? Or vice versa: a game that is wonderful presentation that you just really do not like the rules for?
Mork Borg is a good example of a presentation that is controversial. Some think it is brilliant. Others think it is ridiculous. Another example is how the big mainstream publishers like WotC and Paizo write huge walls of prose in their rulebooks. That is a big irritant for me, while others enjoy that presentation -- but just because I dislike that writing style does not mean that I do not like the rules and play of the game.
Is there a game that you really like to play but really do not like the way it is written or presented? Or vice versa: a game that is wonderful presentation that you just really do not like the rules for?