I just wish they were more reference book than text book, generally speaking.Well, it kind of is a textbook.
It is primarily a reference document, with a second purpose as a teaching text. It isn't poetry, or entertainment fiction.
I just wish they were more reference book than text book, generally speaking.Well, it kind of is a textbook.
It is primarily a reference document, with a second purpose as a teaching text. It isn't poetry, or entertainment fiction.
I just wish they were more reference book than text book, generally speaking.
I think that’s a choice though. That’s not the same for some other games where the designer’s voice and setting the tone of the game comes through.Well, it kind of is a textbook.
It is primarily a reference document, with a second purpose as a teaching text. It isn't poetry, or entertainment fiction.
GURPS does what it does very well.. GURPS is always very readable and feels logical but plays horribly and it quickly become apparent that feeling logical isn't the same as well designed.
I can't recall any examples off the top of my head, but there have been games that I've looked at where I was completely put off by the presentation so never took the time to look more into the system.
Seconding this. Same with Torchbearer.Mouseguard has amazing presentation and terrible rules.
I think that’s a choice though. That’s not the same for some other games where the designer’s voice and setting the tone of the game comes through.
Do folks remember Apocalypse World? The author's tone came across to me as "yeah I use the F word all the time in MY rules. Got a problem with that? This game has aTitUdE!" LOLAnd, to be honest, it would be hard for me to care less about "designer's voice".