FrogReaver
The most respectful and polite poster ever
@Charlaquin has already pointed out how Tide of Iron (damage + push via shield bash) and (say) Cleave - two fighter at wills - are not "samey".
Here are two 3rd level paladin attacks (from the PHB):
Arcing SmiteEncounter * Divine, WeaponStandard Action, Melee weaponTargets: One or two creaturesAttack: Strength vs. AC, one attack per targetHit: 1[W] + Strength modifier damage, and the target is marked until the end of your next turn.Staggering SmiteEncounter * Divine,WeaponStandard Action, Melee weaponTarget: One creatureAttack: Strength vs. ACHit: 2[W] + Strength modifier damage, and you push the target a number of squares equal to your Wisdommodifier.
One lets you attack two creatures and "lock" them via marking. The other allows an attack vs one creature for a larger than normal amount of damage and pushing them away. How are these samey? (And if they are samey, then what are 5e Battle Master manoeuvres?)
Most classes had this attack 1 enemy hard or 2 enemies split type powers - and most added some small effect. Saying look the effects are different. Or look these 2 powers are different on this 1 class TOTALLY misses the mark.
Here are three 6th level rogue abilities (from the PHB):
Ignoble EscapeEncounter * MartialMove Action, PersonalPrerequisite: You must be trained in Acrobatics.Effect: If you are marked, end that condition. You can shift a number of squares equal to your speed.Mob MentalityEncounter * MartialStandard Action, Close burst 10Prerequisite: You must be trained in Intimidate.Targets: You and each ally in burstEffect: The targets gain a +2 power bonus to Charisma based skill and ability checks until the end of your next turn.Nimble ClimbAt-Will * MartialMove Action, PersonalPrerequisite: You must be trained in Athletics.Effect: Make an Athletics check to climb a surface. You can move at your full speed during this climb.
We have an in-combat move/evasion ability, a group CHA buff and a boost to climb speed. Samey? How? The last one, at least, is in 5e as a rogue ability. Are 5e rogues samey?
Utilities weren't samey (Level 6 was the level you got utility powers)
Here are two 7th level ranger attacks (from the PHB):
Claws of the GriffomEncounter * Martial, WeaponStandard Action, Melee weaponRequirement: You must be wielding two melee weapons.Target: One or two creaturesAttack: Strength vs. AC (main weapon and off-hand weapon), two attacksHit: 2[W] + Strength modifier damage (main weapon) and 1[W] + Strength modifier damage (off-hand weapon).Sweeping WhirlwindEncounter * Martial,WeaponStandard Action, Close burst 1Requirement: You must be wielding two melee weapons.Target: Each enemy in burstAttack: Strength vs. ACHit: 1[W] + Strength modifier damage, and you push the target a number of squares equal to your Wisdom modifier and it is knocked prone.
One is a double attack ability that lets you stack all the damage on one target if you wish. The other is a strong martial AoE (normal damage but pushed away and knocked down). Completely different uses.
Nearly every melee class had something similar to those. Deal single target damage or AOE burst around you - then possibly add on some moderate effect for encounter powers).
I think you are attacking my position the wrong way.
A final comment: when I wrote this post I wrote down the 3 categories (paladin 3rd level, rogue 6th level, ranger 7th level) before going to the PHB to see what was there. I didn't go for stuff I already knew like (say) the 6th level wizard utilities, or the 13th level paladin options (compare Radiant Charge to Entangling Smite).
This claim about powers being samey doesn't stand up under the lightest scrutiny.
Or you aren't actually understanding what I mean by samey.
BTW thanks for the more detailed examples.