And that's a pretty significant problem. Many people don't mean that at all. If that's all you can hear, you probably shouldn't partake in the discussion, since you won't be able to participate in any meaningful way.To be fair, I think the casting subclasses for non casting classes are the subclasses that are most distinct from other characters of the same class. But that’s kinda the problem, right? Non-casters are back to not getting to do anything particularly interesting. Any time someone says “if everyone is special, no one is,” all I can hear is “I don’t want non-casters to have nice things.”
This repeats in Pathfinder 2. The feeling of sameyness, that is.But outside of that, 90% of abilities were do 2[W] damage and add some small effect. Daily would be 3[W] damage or 2[W] with an ongoing effect. The only abilities that stood out were the ones that didn't follow that pattern - which really weren't very many.
"When people say X, all I hear is Y" is a pretty common turn of phrase, and not meant literally. That said, when people use that particular Incredibles quote in reference to why they didn't like 4e, in my experience they are generally alluding to non-casters having discrete ability packages with limited daily/encounter uses.And that's a pretty significant problem. Many people don't mean that at all. If that's all you can hear, you probably shouldn't partake in the discussion, since you won't be able to participate in any meaningful way.
Neither 4e or PF2 gives character options that come even close to 5e options like Extra Attack, Action Surge (fighter abilities) or Inspiring Leader, Greatweapon Master (feats).4e characters had far more, far more varied, and far more interesting ways to meaningfully affect an encounter than 5e characters do.
This is a much much larger issue than you make it out to be.I’ll agree that a lot of Powers that did do literally the same thing as each other should really have just been the same power. But that’s a problem of wordcount economy not class feel.
Neither 4e or PF2 gives character options that come even close to 5e options like Extra Attack,
Paizo spams their books with different ways of making two attacks with one action.
That's kind of true of 4e, its action economy is pretty tight. There are, however, plenty of powers that allow fighters to put out comparable damage to Action Surge with a daily limit. PF2 allows an extra action with the expenditure of three Hero Points, IIIRC.Action Surge (fighter abilities)
Um... Warlords?or Inspiring Leader,
Pretty sure both games have attacks that trade accuracy for damage. I don't remember if 4e had any powers that did the cleave thing, cause again, tight action economy, but I'm pretty sure PF2 does. Also, like... Both of the benefits of great weapon master come down to "more damage," which again, is very achievable in 4e and PF2, and is also the least interesting way to make characters feel "different" from each other.Greatweapon Master (feats).
I don't think you understand what we mean by "if everybody's special then nobody is", or at least, that you don't want to.Meaningless statement. Everyone had the tools to make their character play differently than other characters of the same class and/or at the same table in meaningful, gameplay-affecting ways. That’s a good thing.
Well, no, we're not suggesting there should be one class that sucks so the other classes can shine.That is pretty much disgusting in every context I can imagine it. Basically you feel you have to make some class or category *(in this case of hero) be not special so you can feel special.
I think it's you who doesn't understand what "meaningful difference" means. There are ways to differentiate characters and abilities beyond raw TTK. Characters can have rough parity in terms of raw damage output, while being meaningfully differentiated by the things they can make happen, the ways other than simple damage that they can affect the encounter.I don't think you understand what we mean by "if everybody's special then nobody is", or at least, that you don't want to.
Its the flip side of the coin that says "we have made it close to impossible to create a bad character".
It's just that when I view 3E and 5E on one hand, and 4E and Pathfinder 2 on the other, I realize that the value of having your choices matter, is far greater than the value of not being able to make the wrong choice.
Sure making a character that's visibly worse at adventuring than another sucks.
But realizing that you're asked to make dozens of choices with hundreds of options that ultimately doesn't make a difference other than cosmetically sucks worse.
I believe this to be an obvious explanation of why 3E and 5E are wild success stories, and it makes me concerned Pathfinder 2 will go the way of fossil dinosaurs, 4E and the dodo.