CapnZapp
Legend
Well, sort of. The OP (meI think the argument the OP was trying to make was fundamentally less about balance and more about DM empowerment, or more accurately, trust in the DM. Balance is a concern in 5e, yes, but 5e allows itself more wiggle-room in terms of how closely the various options are balanced, trusting the DM to make up the difference. 5e trusts the DM to distribute treasure magic items however they feel is right for their game instead of having an expected progression of wealth and magic bonuses by level. 5e trusts the DM to set DCs and assign advantage/disadvantage as they feel is appropriate instead of trying to develop a comprehensive system of fixed DCs and situational modifiers. There was a dramatic shift in thinking from 4e to 5e away from trying to use the rules to prevent the DM from screwing things up and towards giving the DM the tools to make the game work for them. And that shift is the #1 reason why I prefer it over 4e, as much as I do like 4e. It’s also probably the root cause of most of what keeps me from liking PF2 as much as I had hoped.

In Pathfinder 2, I see things like a thousand feats to gain a +1 modifier or shift your skill bonuses around. But all characters of a certain level, let's take level 10, will have +19 in their best abilities or very close to it. Or ways to make two attacks in one action. And you can't change up your weapon proficiencies, your AC or your saves, not even by multiclassing. So all these choices ultimately doesn't change much, even though there are at least two choices each level, and you have hundreds and hundreds AND HUNDREDS of options to sift through. Apart from "fundamental striking runes" there are no magic items on the level of 3E and 5E, which can transform a character.
It makes me tired. And it makes me sad, because we saw 4E try that, and we all know how that went.