Neonchameleon
Legend
Whereas I felt significantly less empowered DMing 4e than I do DMing 5e. And I say this as a diehard 4e supporter. 4e’s system was just too intricate and precise, it never felt like it was my game. It felt like it was a game that existed independently of me that needed someone to execute it. And that ended up being me most of the time because none of my other friends wanted to. But 5e feels like my game in a way I had never experienced before it. 4e gave me a very well-crafted recipe and told me I could change it if I wanted, but 5e taught me the fundamentals of cooking and encouraged me to experiment and create my own dishes.
I'd put things a different way. I'd say 4e is at least as easy to hack as 5e - but the difference is that 5e's design is significantly messier. This means that most hacks for 4e are going to be much much more noticeable than hacks made for 5e. So a bad hack stands out much more in 4e. I therefore need to second guess myself a bit more.
On the other hand I also find that because 4e is cleaner I can make major hacks much more easily and reliably because I'll see where the outcome is and they don't squash into the system so much.
I don’t know it. It has been perfectly adequate for me, and in fact, having that as the guideline instead of a gigantic list of tasks and DCs and modifiers I have to memorize has made it considerably easier for me to adjudicate actions. Never again do I have to worry that I misremembered the DC for weaving an 11th level masterwork basket or forgot to apply the penalty for doing fiber arts underwater, or the bonus for expert weaver’s tools. I can just go “yeah, that seems like something that could succeed or fail and has consequences. Make a moderate difficulty Dexterity check with disadvantage for being underwater.”
That sounds as if you're talking about 3.X rather than 4e to be honest. With 4e I just used the skill challenge tables - not much to remember there. I'd then just call it a hard rather than a moderate check for being underwater. Meanwhile the gigantic list of tasks (and for that matter the craft check rules) were one of the parts of 3.X that 4e more or less dropped.