I just came up with another idea, after reading this post on another thread.
"Hardcore Mode" makes it harder to succeed at death saves -- you need to roll a 15 or better. So you're more likely to die, but it will probably still take 3+ rounds for it to happen.
In Super Extra Hardcore Mode, you could die in as little as one round:
The goal of this change, is to make it so that when someone drops to 0 hit points, they don't die right away (because instant death is usually un-fun) BUT the other PCs need to really scramble to rescue/stabilize that character (because scrambling to rescue/stabilize an ally is fun).
Here it is in table form:
Death Save
Roll : Outcome
20 : You heal 1 hit point, regain consciousness, and are no longer dying.
15-19 : 1 success.
10-14 : 1 failure.
5-9 : 2 failures.
1-4 : You die.
"Hardcore Mode" makes it harder to succeed at death saves -- you need to roll a 15 or better. So you're more likely to die, but it will probably still take 3+ rounds for it to happen.
In Super Extra Hardcore Mode, you could die in as little as one round:
- The death save DC is 15 -- you need a 15 or better to succeed.
- If you fail by 5 or more (that is, you get a 10 or lower) it counts as two failures.
- If you fail by 10 or more (that is, you get a 5 or lower), you die instantly.
- If you suffer a critical hit while dying, you die instantly. (Coup de grace is back, baby!)
The goal of this change, is to make it so that when someone drops to 0 hit points, they don't die right away (because instant death is usually un-fun) BUT the other PCs need to really scramble to rescue/stabilize that character (because scrambling to rescue/stabilize an ally is fun).
Here it is in table form:
Death Save
Roll : Outcome
20 : You heal 1 hit point, regain consciousness, and are no longer dying.
15-19 : 1 success.
10-14 : 1 failure.
5-9 : 2 failures.
1-4 : You die.