Lord Zardoz
Explorer
I have had this kicking around my skull for the past week or so. Tell me what you think.
Core Idea: A prestige class inspired by the red shirt ensigns of Startrek Fame.
Death comes to all, sooner or later, be it by age, disease, famine or violence. But some men die easier than others. When some poeple look death in the eye, death flinches first. They manage to stay one step ahead of death for reasons that no one is quite sure of. They are not the toughest, or the fastest or the strongest. They dont have the most skill with the blade. They just dont die.
HD: d8
Prerequisites:
- 13 Con
- A member of the Red Cloaks must have been reduced to -7 hp and survived with no help (self stabilized), or reduced to 4 hp and survived at least twice with no outside help. Damage must be inflicted by an enemy
- A red cloak must have killed by his own hand (spell or weapon).
- A red cloak must have survived a critical hit (stayed above 0 hp).
- 6 Ranks in Heal and Survival
- Must own a red Cloak
# Any impressive hit will do here. Any damage multiplier, or anything doing at least 5d6 damage (and if a spell, save must have failed). DM's discretion.
Class skills: Heal, Survival, Spot, Listen, Use Magic Device, Sense Motive, Profession, Craft, Search, Climb, Swim, Balance, Ride.
Skills Per Level: 4
Level BaB Fort Save Ref Safe Will Save Special
1st +0 +0 +0 +2 Hard to Kill
2nd +1 +0 +0 +3 Rapid Healing
3rd +2 +1 +1 +3 Tis but a Scratch
4th +3 +1 +1 +4 Rapid Healing 2
5th +3 +2 +2 +4 I'm not dead yet
Level 1: Hard To Kill:
Red Cloaks are absurdly hard to kill.
- Auto stabilize as the Die Hard Feat
- Gain Cha + Char level to saves vs death effects
- Suffering 50 damage from a single attack no longer forces a Fort save or Die
Level 2: Rapid Healing:
Red cloaks get healthy fast. Normal people recover 1 hp per night of rest, and 2 hp per full day of bed rest. Red cloaks heal four times faster (4 hp per level full nights rest, and 8 hp per level per day of bed rest). This also applies to recovering ability damage. You also heal naturally at the non accellerated rate if you have inadequate food and rest.
Level 3: Tis but a Scratch
Experienced Red cloaks can get even closer to death then most. While most mortals are dead at -10, a Red Cloak with this power has a number of additional negative hp equal to his total character level. Subtract your current character level from -10 to find the new 'death' total. (ie: char level 9 == -19 before death). Coup De Grace attacks no longer force a Fort Save.
Level 4: Rapid Healing II
Get healthy even faster. YOu can now recover 10 times faster than normal. You also heal at four times normal if you have inadequate food and rest.
Level 5: Im Not Dead Yet.
As long as your body is more or less intact, you can be brought back to life by sufficient magical healing to bring you to zero or greater HP, or brought back to health by using Long Term Care with the Healing skill. It is up to the DM how intact the body is (if the body has decayed down to bones, its a bit late). Attempts at Raise Dead will succeed no matter how long the body has been dead.
Uses: This class is great for anyone who just hates rolling up a new character, and for parties that have no clerics. Its also great for NPC Villians who you want to make more survivable. Its also good for followers who have an absurdly high mortality rate. Red cloaks make for excellent sword fodder for villians.
Other: The class does not add any real oomph to combat prowess, and the skills chosen are those that help most in keeping a character alive. This class wont help you win fights. It will just help you survive the fights that you lose.
END COMMUNICATION
Core Idea: A prestige class inspired by the red shirt ensigns of Startrek Fame.
Death comes to all, sooner or later, be it by age, disease, famine or violence. But some men die easier than others. When some poeple look death in the eye, death flinches first. They manage to stay one step ahead of death for reasons that no one is quite sure of. They are not the toughest, or the fastest or the strongest. They dont have the most skill with the blade. They just dont die.
HD: d8
Prerequisites:
- 13 Con
- A member of the Red Cloaks must have been reduced to -7 hp and survived with no help (self stabilized), or reduced to 4 hp and survived at least twice with no outside help. Damage must be inflicted by an enemy
- A red cloak must have killed by his own hand (spell or weapon).
- A red cloak must have survived a critical hit (stayed above 0 hp).
- 6 Ranks in Heal and Survival
- Must own a red Cloak
# Any impressive hit will do here. Any damage multiplier, or anything doing at least 5d6 damage (and if a spell, save must have failed). DM's discretion.
Class skills: Heal, Survival, Spot, Listen, Use Magic Device, Sense Motive, Profession, Craft, Search, Climb, Swim, Balance, Ride.
Skills Per Level: 4
Level BaB Fort Save Ref Safe Will Save Special
1st +0 +0 +0 +2 Hard to Kill
2nd +1 +0 +0 +3 Rapid Healing
3rd +2 +1 +1 +3 Tis but a Scratch
4th +3 +1 +1 +4 Rapid Healing 2
5th +3 +2 +2 +4 I'm not dead yet
Level 1: Hard To Kill:
Red Cloaks are absurdly hard to kill.
- Auto stabilize as the Die Hard Feat
- Gain Cha + Char level to saves vs death effects
- Suffering 50 damage from a single attack no longer forces a Fort save or Die
Level 2: Rapid Healing:
Red cloaks get healthy fast. Normal people recover 1 hp per night of rest, and 2 hp per full day of bed rest. Red cloaks heal four times faster (4 hp per level full nights rest, and 8 hp per level per day of bed rest). This also applies to recovering ability damage. You also heal naturally at the non accellerated rate if you have inadequate food and rest.
Level 3: Tis but a Scratch
Experienced Red cloaks can get even closer to death then most. While most mortals are dead at -10, a Red Cloak with this power has a number of additional negative hp equal to his total character level. Subtract your current character level from -10 to find the new 'death' total. (ie: char level 9 == -19 before death). Coup De Grace attacks no longer force a Fort Save.
Level 4: Rapid Healing II
Get healthy even faster. YOu can now recover 10 times faster than normal. You also heal at four times normal if you have inadequate food and rest.
Level 5: Im Not Dead Yet.
As long as your body is more or less intact, you can be brought back to life by sufficient magical healing to bring you to zero or greater HP, or brought back to health by using Long Term Care with the Healing skill. It is up to the DM how intact the body is (if the body has decayed down to bones, its a bit late). Attempts at Raise Dead will succeed no matter how long the body has been dead.
Uses: This class is great for anyone who just hates rolling up a new character, and for parties that have no clerics. Its also great for NPC Villians who you want to make more survivable. Its also good for followers who have an absurdly high mortality rate. Red cloaks make for excellent sword fodder for villians.
Other: The class does not add any real oomph to combat prowess, and the skills chosen are those that help most in keeping a character alive. This class wont help you win fights. It will just help you survive the fights that you lose.
END COMMUNICATION