Coupla things:
First off, I completely agree with Psion on this issue.
Second,
DaveMage said:
I wish that, like substitution levels, prestige classes were not "classes" but rather templates.
...
That way, you could add multiple templates to customize your character even more. You could have, for example, Loremaster and Archmage templates added on to your sorcerer or wizard, which would provide benefits at certain levels.
Except, of course, that this is already how PrCs like the loremaster and archmage, and in fact almost all the caster PrCs,
work. You give up a burn feat or two, some bonus metamagic feats, and familiar progression for the class benefits. I don't see the difference between this and the PrC concept as is.
Saeviomagy said:
I like prestige classes. I think that at their core, they're a good mechanic for basically one thing - extra specialisation.
They're a way of packaging up positives and negatives so they're (more or less) balanced.
However, I think they need some changes:
I hate the "you must have x ranks in y skill and 5 useless feats to qualify for this prc"
Why? Because they require oddball metagame knowledge to function.
For instance - why should a PrC require skill RANKS as opposed to total skill mod?
Or classes which require toughness. Take 3rd level characters PC A and PC B. PC A has a con of 13 and the toughness feat. PC B has a con of 14.
Assuming the same hit dice rolls, they've both got the exact same amount of hitpoints. But PC B wouldn't qualify for dwarven defender (for instance).
Or endurance. Or skill focus. Or whatever.
I sorta disagree with this, though I entirely agree with this sentiment:
Saeviomagy said:
In short - in my next campaign, I'm going to let people qualify for PrC's in a much more organic manner.
I don't see why those particular 3 feats are necessary to the class, so I'll replace that requirement with "you must have one agility-focussed feat and two toughness-focussed feats".
Finally of course, I'll stick to the rule that a PrC requires GM approval before you enter it. If your PC seems, to me, to fit, you're in. If not - forget about it.
The entire point is that things like skill ranks, feats, and alignment DO have an in-game character of sorts. Toughness represents the fact that your character is, well, tougher. 5 ranks in a skill represents
time invested in learning the skill. Alignment? Race? Those are pretty important for a class like Dwarven Defender, unless you change the flavor of the PrC entirely.
The thing that I have a problem with is that the requirements-based nature of PrCs means that players have to plan their PCs along a particular path from Day One, which I think is pretty ridiculous. Do you focus on Hide and Jump in order to join the ranks of the Shadowdancers, a bunch of folk you may never have heard of? Do you pick up Endurance because you're a dwarf and you know abou this neat technique called "defensive stance"? It seems a bit weird to me, and I wonder if there's an alternative means of dealing with it beyond fudging the requirements on a case-by-case basis.