arscott
First Post
I think a system like this makes a lot more sense when resources are a lot more limited that they are in the core d20 rules.
If you can easily afford good mundane equipment at first level, then there's not much point in not specializing.
But on the other hand, if you start with 10 gp as a fighter, then your armor proficiencies are useless, and if you chose to take, say, weapon focus, then you'll either need to take it in a crappy weapon that you own yet or in a good weapon that you won't get until third level.
But if you start with a level in warrior, then at fourth level get access to knight at fifth and mounted champion and ninth, it solves the problem.
The branching classes method also works well for divergent spell lists. Right now, there's no good way to let a class grant aditional spells. For instace, If you have a White Mage class that puts healing spells on a Wizard's spell list, there's nothing to prevent the wizard from taking one level of it and then taking levels of Mind Mage and Arcane Druid, further broadening his spell list without actually devoting himself to the class. The best way of doing this probably involves having branching paths that regulate spell selection at certain levels.
There's an Adept class that grants access to all first an 2nd level spells, then at 5th, the Adept must chose Warmage, White Mage, Druid, Illusionist, or Necromancer, and that governs their choice of 3rd and 4th level spells, etc.
If you can easily afford good mundane equipment at first level, then there's not much point in not specializing.
But on the other hand, if you start with 10 gp as a fighter, then your armor proficiencies are useless, and if you chose to take, say, weapon focus, then you'll either need to take it in a crappy weapon that you own yet or in a good weapon that you won't get until third level.
But if you start with a level in warrior, then at fourth level get access to knight at fifth and mounted champion and ninth, it solves the problem.
The branching classes method also works well for divergent spell lists. Right now, there's no good way to let a class grant aditional spells. For instace, If you have a White Mage class that puts healing spells on a Wizard's spell list, there's nothing to prevent the wizard from taking one level of it and then taking levels of Mind Mage and Arcane Druid, further broadening his spell list without actually devoting himself to the class. The best way of doing this probably involves having branching paths that regulate spell selection at certain levels.
There's an Adept class that grants access to all first an 2nd level spells, then at 5th, the Adept must chose Warmage, White Mage, Druid, Illusionist, or Necromancer, and that governs their choice of 3rd and 4th level spells, etc.


