Hello All!
I wonder - if companies produced little free sample rules and adventures, would some of the file piracy stop? I know it would stop people I know, who pirate copies of things just for a sample to see how the game works.
I know for certain that the free set of traveller rules that were released for Traveller20 inspired me to buy that $80 dollar (Aussie, print) thing, even though I never got to play the game. The World of Darkness free kits inspired me to buy the entire Changeling: The Lost line and several of the Vampire books (also print), though I have only played one game of the former.
I did buy the 3 core 4th ed books sight unseen and they sit unused on my drive; I found it rather difficult to read on PDF for some reason. I don't tend to simply enjoy the read of D+D books like I can with other books.
Just like borrowing the Warhammer books from a friend prompted me to buy them, I'm just thinking - could file piracy be reduced by just that sort of simple change of business design?
A sample set of rules, sample characters, sample adventure - just the sort of taster that may never be used as is, but may prompt other buys.
What do you think?
I wonder - if companies produced little free sample rules and adventures, would some of the file piracy stop? I know it would stop people I know, who pirate copies of things just for a sample to see how the game works.
I know for certain that the free set of traveller rules that were released for Traveller20 inspired me to buy that $80 dollar (Aussie, print) thing, even though I never got to play the game. The World of Darkness free kits inspired me to buy the entire Changeling: The Lost line and several of the Vampire books (also print), though I have only played one game of the former.
I did buy the 3 core 4th ed books sight unseen and they sit unused on my drive; I found it rather difficult to read on PDF for some reason. I don't tend to simply enjoy the read of D+D books like I can with other books.
Just like borrowing the Warhammer books from a friend prompted me to buy them, I'm just thinking - could file piracy be reduced by just that sort of simple change of business design?
A sample set of rules, sample characters, sample adventure - just the sort of taster that may never be used as is, but may prompt other buys.
What do you think?