Hey James!
James Jacobs said:
Not to open a can of worms or anything... but what would a version of Orcus have to do in order not to suck?
Manifestation: 67 Hit Dice Intermediate Deity (CR 84 w. full equipment* or CR 63 with just Wand). Integrated class features (not class levels) of a 33rd-level Cleric with the ability to cast Necromantic arcane spells as divine spells.
Huge size; Str 62, Dex 24, Con 52, Int 40, Wis 52, Cha 46
Avatar: 33 Hit Dice Demi-deity (CR 42 w. full equipment* or CR 31 with just Wand). Integrated class features (not class levels) of a 16th-level Cleric with the ability to cast Necromantic arcane spells as divine spells.
Large size; Str 38, Dex 19, Con 37, Int 27, Wis 33, Cha 30
Aspect: 16 Hit Dice Hero-deity (CR 21 w. full equipment* or CR 15 with just Wand). Integrated class features (not class levels) of an 8th-level Cleric with the ability to cast Necromantic arcane spells as divine spells.
Large size; Str 29, Dex 14, Con 24, Int 19, Wis 22, Cha 20
*Arm of Orcus (golden armour worn in recent illos), Orcusring, Orcusword, Wand of Orcus. The Avatar and Aspects would wield appropriately weaker facsimilies of the real artifacts.
e.g. The true Orcusword (wielded by the manifestation) would be akin to a +23 chaotic power, defending, unholy power, vorpal longsword. While the version wielded by the Aspect could simply be a +5 defending, vorpal longsword.
This way you have a version (Aspect) for those who wish to encounter 'Orcus' at non-epic levels. You have a version (Avatar) for those who wish to end their campaign battling such a foe at 20th-level or slightly higher, and you have the 'real' Orcus (Manifestation) who commands millions of demons and undead for those epic gamers looking to cause trouble in the Abyss.