Price a +4 con, +2 str, +2 dex belt

hong said:
The belt of magnificence is a special case since it adds to every stat, which is something that most PCs normally wouldn't find worth the money. So it costs less than the DMG pricing formula would otherwise state.

I don't think thats true. I have a ranger and all six abilitys have atleast a medium importence. dex and wisdom are of corse top of the list. no reson to mention those. exsept my ranger dables as a substitute roug thanks to jack of all trades. so dex is extra importent. con of corse is importemt to any and all charicters. and cha and int help out again. int for my knowledgs and disable devise. and cha for my bluf witch after I broke into a store and cleaned it out I needed for a bluff check not to mention handle animals. so all six stats are importent and the belt was worth it.
 

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Okay guys, this is getting a little off topic. All I want to know is, how do you add in secondary modifiers to the same item for purposes of pricing?

And to give you a little background, one of our group just recieved an artifact belt that gives the benefits I stated. Now my group has a lot of other items and we try to be fair with the splitup, so we'd like to know how much market price these kind of items are so we can determine what all to give to whom.

So please, I don't need to know how broken an item this might be or whatnot, and I don't care how underpriced stat items may be, I just want to know the raw price.
 

Nail said:
But are most underpriced? I doubt it...at least IME.

Just any that might be useful? :)


And Stalker0, 16,000 base + the regular price of each of the extras plus an extra 50% of their cost for being extra on the item seems about right by the book.
 

Stalker0 said:
All I want to know is, how do you add in secondary modifiers to the same item for purposes of pricing?
From the rules:
"Adding New Abilities
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.

If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5."


Also:
"Wondrous items that don’t match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity."

These two things are technically separate from the "Estimating Magic Item Gold Piece Values" table used for creating entirely new magic items (and are thus usually considered more balanced and freely useable by players).
 

Stalker0 said:
I have a belt that's +4 enhancement to con, +2 enhance to str and dex.

Is it: 16,000 x 1.5 + 4000 + 4000
Or 16000 + 4000 x1.5 + 4000 x1.5?

16,000 * 1.5 (incorrect affinity slot for Con) + 4,000 * 1.5 (additional ability) + 4000 * 2 (incorrect affinity slot for Dex and additional abililty) = 38,000 GP.
 


IMHO, stat boosters are too cheap. Or too good. (Same thing really.)

But this should be in House Rules, since custom magic items are all house rules -- the DMG pricing guidelines are simply guidelines, not hard & fast rules you can bank on.

Cheers, -- N
 


hong said:
People have the amulet of Con on the brane. I don't know why.

That could be.

But if someone wants to use the affinity rules, which I would not advise, the belt slot is for physical improvement.
 

KarinsDad said:
16,000 * 1.5 (incorrect affinity slot for Con) + 4,000 * 1.5 (additional ability) + 4000 * 2 (incorrect affinity slot for Dex and additional abililty) = 38,000 GP.

Count me among those who would rate Con as having affinity for a belt.

Also 4000 * 2 would be the same cost by formula as a slotless version. A slotless item is more valuable than this enhancement, so I would say this does not make sense. Furthermore, "improve all physical stats" is arguably a physical transformation. (I might feel differently about applying this philosophy if a mental stat were snuck in there.)

16k + 1.5 * 4k + 1.5 * 4k = 28,000 gp. This is roughly half way between a simple +4 item and a simple +6 item. I think that is close to correct.
 

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