ad_hoc
(they/them)
Companies are going to charge as much as they think they can for something regardless of how much it costs them.Technological improvements to reduce production costs could play a big part in video game costs. For example, the marginal cost to a company is near zero when someone just buys and downloads a game.
The price is going to be a product of the elasticity of demand.
Downward forces on price likely include lower relative wages of consumers compared to the 90s and the rise of pirating.