GnomeWorks
Adventurer
I'd rather see Druids as the "Earth, Wind, and Water (and plant and animal)" mages in a way similar to how the wizard is a "Fire, Lightning, and Frost (and sonic and acid)" mage.
I see what you did there.
Wasn't it mentioned, at some point, that WotC was trying to divide the 3.5 druid into two 4e classes, making wildshape the focus of one class and nature-y spellcasting the focus of another? Or am I just imagining things?