I don't know if it is all about new and flashy.
I don't particularly like this paragon path for barbarians either, but I wouldn't mind playing something similar for a gensai swordmage.
I also don't mind the direction of barbarians as "animist noble savages" with "totem powers" but I guess I don't particularly like overt magical effects like this with the primal power source, though the druid would get the most leeway.
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My problem too.
I wish that as the game grows, there are core classes with different power sources and ideas.
Kind of how we have the article on assassins and then the 'real' assassins using the shadow power source.
An official martial barbarian would be great.
Problem is if you ask 20 people what would define a barbarian class, you will get 20 different answers.
As for a martial character who comes from a barbarian tribe, you have some choices.
Your barbarian could be a fighter (2 handed weapon or battlerager), a ranger or a Warlord with a small amount of re-fluffing of the class concerned. I find by disconnecting the name of the class with a character concept you open up many more character concepts in 4th edition.
When I start renaming classes and ignoring fluff to make my own, then it's time to bust out Hero again, which does this by default.
And in the PHB 3.0 they tell you to customize the classes too.
Not something I'm interested in doing. If I'm going that route, I'd rather go that route if that makes sense.
Exactly. 4E Barbarians are not a martial class. How do you expect someone channelling a volcano spirit to look like?
Remind me again why only spellcasters should get all the cool stuff?
Red eyes, aura of heat, his metal weapon dealing fire damage... not silly turning into magma. This pushes too much into videogame / cartoon for my taste.