Primal Power oopses

mneme

Explorer
While I've noticed some minor design "oops"es in Primal Power (like, say, the multiclass feats calling out out specific prerequisites, rather than just calling out prerequisite class features so they can be adapted to future development without eratta, and not giving you subclass keywords when you take a shaman multi, so you have only one epic shaman feat that's even legal), there are -also- some major mistakes or overpowered feats.

Here's what I see. Anyone else (or claims these aren't too strong after all)?

Targeted Assault: This will get taken by every strength-based defender who isn't already cheesing Avenger for an even better effective to-hit bonus. Hello, Warden; want a +2 to hit ALL THE TIME? That you can stack with Expertise? Well, here it is.

Mending Spirit: Don't know if it's overpowered, but a per-encounter heal as a multiclass, rather than a daily (admittedly, as a 2 level deep multi, but Spirit Talker was already quite good). yes, please.

Hide Armor Expertise: Not really a problem, probably, but the Rageblood and Thunderborn barbarians are going to be a -lot- more attractive than Thaneborn for a while. Admittedly, this does put them on the same level as Whirling Barbarians, so maybye they need to print something to help the Thaneborn Barbs catch up?
 

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I'm not sure it's an "oops", but I noticed Barbarians have some powers that deal both main-hand and off-hand weapon damage to one target from a single attack roll... what happens when you crit? Pick one weapon's crit properties? I'm assuming for balance you don't get both. What if you have different crit ranges for each weapon?
 

An Ooops

That Targeted Assault feat reads differently in the the table. The brief description indicates that it give +2 to attack to creatures marking you, not marked by you. That makes more sense for a Barbarian-requiring feat, too. I think the "marked by" in the main feat text is likely in error.
 

That would change it from an unbalanced feat that makes many defenders do some stupid multiclassing into a totally normal one. Interesting find.
 
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I'm not sure it's an "oops", but I noticed Barbarians have some powers that deal both main-hand and off-hand weapon damage to one target from a single attack roll... what happens when you crit? Pick one weapon's crit properties? I'm assuming for balance you don't get both.

I think, you might be mistaken about crits. The standard rule for critting: All dice that were not rolled because of the crit itself, are maximized.

That's why Rogues maximize their sneak attack and Warlocks their curses for example. Yes, critting is that good.


What if you have different crit ranges for each weapon?

That's actually a good question. It is probably similar to applying the property of a second implement.
 


Most noticeable for me was that Barbarians went from having crappy AC but lots of HP, to having good AC and lots of HP.

Also, the new swarm druid is pretty awesome with the Con to AC feat.
 

I think, you might be mistaken about crits. The standard rule for critting: All dice that were not rolled because of the crit itself, are maximized.

He's talking about the critical property of magic weapons. Or high crit weapons.

Would you get the bonus dice from both weapons then?

Bye
Thanee
 

He's talking about the critical property of magic weapons. Or high crit weapons.

Would you get the bonus dice from both weapons then?

Bye
Thanee
I think the solution is easy. The primary weapon decides, no stacking. Which weapon do you use for the attack modifiers? That's the one's critical properties that apply. It's not like you stack the enhancement modifiers, right?
Warning, this is a trick question. If you answer that you do, you expose yourself as a dirty power gamer and munchkin.
 

He's talking about the critical property of magic weapons. Or high crit weapons.

Would you get the bonus dice from both weapons then?

Ah, I see. Should be the same as with implements as well. You only get the crit dice from the weapon you use for the attack roll.

Still that kind of power offers nice application. You can use an axe with a big die and a sword with high proficiency and only attack with the high proficiency.
 

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