To get a legal argument, you need a legal system. And as pointed out, those vary from culture to culture.I need as the story is best served by a strong legal argument so we can see their choices around it.
To get a legal argument, you need a legal system. And as pointed out, those vary from culture to culture.I need as the story is best served by a strong legal argument so we can see their choices around it.
Well there are several possible sequences of events, but they all have questions on them.We have a case where someone had forfitted their titles and their son took them up. If they later had a child and the son died without heir, would that child be in line to inherit?
Here's your problem - historically this kind of thing was never, at any point so well-defined and reliable that a modern lawyer would give it the time of day.That's the point - I am looking to define how the culture does it. Not based on "the correct" way in the real world, but in such a way that it sounds genuine to a RL lawyer who is one of my players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.