Charles Rampant
Adventurer
Hey all,
A fairly random question here: how would you transport Princes of the Apocalypse to a Planescape setting? I use the term Planescape in both the 'set on the outer planes' and 'philosophers with clubs and Diterlizzi line art' senses. After finishing reading Princes, I switched to reading up old Planescape writeups for the Norse pantheon (useful for my home game), and I got to wondering. Could Princes be stuck into the Planes? If so, how?
I know, I know: madness. They didn't even mention the idea in the 'how to run in other settings' part of the Princes book! But elemental temples and an elemental theme don't not work for a planar campaign: just focus a bit more on the Inner, rather than the Outer. Perhaps the Dessarin valley could be quietly located on in the Outlands? Or perhaps, a little more elegantly, you keep the Dessarin valley in the Prime, and instead make portals to the Inner (and, obviously, Sigil) a major element in how the game works. Perhaps even just abandon the main Dessarin valley stuff, and use the dungeons within a reconstructed Planar framework?
Perhaps the real question is how do you make Princes - a dungeon crawl sandbox with a focus on elements - work in a planar campaign? Should you add factions? Do we worry about changing the theme of Princes, since it would naturally affect the workload as a DM, thus rather defeating the point of having a pre-gen adventure in the first place?
Anyway, what do people think? Would you bother trying this? What approaches would you take? What are the downsides and upsides, do you think?
A fairly random question here: how would you transport Princes of the Apocalypse to a Planescape setting? I use the term Planescape in both the 'set on the outer planes' and 'philosophers with clubs and Diterlizzi line art' senses. After finishing reading Princes, I switched to reading up old Planescape writeups for the Norse pantheon (useful for my home game), and I got to wondering. Could Princes be stuck into the Planes? If so, how?
I know, I know: madness. They didn't even mention the idea in the 'how to run in other settings' part of the Princes book! But elemental temples and an elemental theme don't not work for a planar campaign: just focus a bit more on the Inner, rather than the Outer. Perhaps the Dessarin valley could be quietly located on in the Outlands? Or perhaps, a little more elegantly, you keep the Dessarin valley in the Prime, and instead make portals to the Inner (and, obviously, Sigil) a major element in how the game works. Perhaps even just abandon the main Dessarin valley stuff, and use the dungeons within a reconstructed Planar framework?
Perhaps the real question is how do you make Princes - a dungeon crawl sandbox with a focus on elements - work in a planar campaign? Should you add factions? Do we worry about changing the theme of Princes, since it would naturally affect the workload as a DM, thus rather defeating the point of having a pre-gen adventure in the first place?
Anyway, what do people think? Would you bother trying this? What approaches would you take? What are the downsides and upsides, do you think?