Ok, somebody explain this one to me. I've never understood why WOTC designers have chosen/allowed monsters to have spellcasting capabilities that exceed their level, sometimes considerably. Maybe I'm just slow, so you explain it to me...
Monster Manual 2, page 91, Fire Weird
(other examples include things like Rakshasa and Titan from MM and Banelar from MoF)
CR 12 (should use approx 20% of a 12th level party's resources)
SA: Spells
Spells: A fire weird can cast arcane spells and divine spells from the Fire and Sun domains as an 18th level sorcerer (3 ninth level spells cast per day, 1 known).
Some options:
Sun Domain: Prismatic Sphere
Fire Domain: Elemental Swarm
Arcane spell w/Fire Subtype: Meteor Swarm
Whu-huh?!!?!?!
Ok, I'm all for making more "challenging" encounters for high level play, but how exactly does this equate? Anytime I've ever thrown in an NPC with spells "more powerful" than those of the party's, it has resulted in something very bad happening including one near TPK. Has anyone else experienced something similar? What would you do with such a thing in your campaigns?
Monster Manual 2, page 91, Fire Weird
(other examples include things like Rakshasa and Titan from MM and Banelar from MoF)
CR 12 (should use approx 20% of a 12th level party's resources)
SA: Spells
Spells: A fire weird can cast arcane spells and divine spells from the Fire and Sun domains as an 18th level sorcerer (3 ninth level spells cast per day, 1 known).
Some options:
Sun Domain: Prismatic Sphere
Fire Domain: Elemental Swarm
Arcane spell w/Fire Subtype: Meteor Swarm
Whu-huh?!!?!?!
Ok, I'm all for making more "challenging" encounters for high level play, but how exactly does this equate? Anytime I've ever thrown in an NPC with spells "more powerful" than those of the party's, it has resulted in something very bad happening including one near TPK. Has anyone else experienced something similar? What would you do with such a thing in your campaigns?