Paultimatum
First Post
These are ideas for prismatic weapons, as well as a prismatic burst weapons. I thought it would be cool to have a weapon that could deal random damage types, and I've always liked prismatic effects, so I decided to go with this as a theme:
Prismatic Weapon Level ?
This weapon shimmers with energy and color
of all types.
Lvl ?
Weapon: Any
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per plus
Power (At Will): Free action. Roll a d10 and consult
the table below. Until the end of your current turn,
all damage dealt by this weapon is of that type. This
power can only be used once per round.
1. Fire 2. Cold 3. Lightning 4. Thunder
5. Force 6. Psychic 7. Poison 8. Acid
9. Necrotic 10. Radiant
Power (Daily): Free action. Use this power when you
hit with this weapon. Choose one damage type from the
list above. All damage dealt by this attack is of this type,
and deal an additional d10 damage of this type.
Prismatic Burst Weapon Level ?
This weapon pulses with energy, which occasionally
manifests itself as an unpredictable and devastating
blast.
Weapon: Any ranged
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per plus
Power (Daily): Free action. The next ranged basic attack you make before the end of your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but instead of the normal defense target and damage, roll a d10 and consult the table below.
1. 1d6 fire damage and ongoing 5 fire damage (save ends). Targets reflex.
2. 1d8 cold damage and the target is slowed (save ends). Targets fortitude.
3. 1d6 lightning damage and any enemies that start their turn within two squares of the target take 2 lighting damage (save ends). Targets reflex.
4. 1d6 thunder damage and the target is dazed until the end of your next turn. Targets fortitude.
5. 1d6 force damage and the target is knocked prone. Targets reflex.
6. 1d6 psychic damage and you can slide the target 2 squares. Targets will.
7. 1d4 poison damage and the target is weakened until the end of your next turn. Targets fortitude.
8. 1d10 acid damage. Miss: half damage. Targets reflex.
9. 1d6 necrotic damage and you gain 3 temporary hit points per target hit. Targets reflex.
10. 1d6 radiant damage and target takes a -2 penalty to defenses until the end of your next turn. Targets will.
What level would these items be? Are they balanced, and are the various prismatic burst effects balanced? After five or so it was hard to come up with unique ideas that weren't too powerful. I didn't add scaling effects because I wasn't sure what level they'd be to start with, and the stats were long enough as it is
. Any feedback would be appreciated.
Prismatic Weapon Level ?
This weapon shimmers with energy and color
of all types.
Lvl ?
Weapon: Any
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per plus
Power (At Will): Free action. Roll a d10 and consult
the table below. Until the end of your current turn,
all damage dealt by this weapon is of that type. This
power can only be used once per round.
1. Fire 2. Cold 3. Lightning 4. Thunder
5. Force 6. Psychic 7. Poison 8. Acid
9. Necrotic 10. Radiant
Power (Daily): Free action. Use this power when you
hit with this weapon. Choose one damage type from the
list above. All damage dealt by this attack is of this type,
and deal an additional d10 damage of this type.
Prismatic Burst Weapon Level ?
This weapon pulses with energy, which occasionally
manifests itself as an unpredictable and devastating
blast.
Weapon: Any ranged
Enhancement: Attack rolls and damage rolls
Critical: +1d6 per plus
Power (Daily): Free action. The next ranged basic attack you make before the end of your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but instead of the normal defense target and damage, roll a d10 and consult the table below.
1. 1d6 fire damage and ongoing 5 fire damage (save ends). Targets reflex.
2. 1d8 cold damage and the target is slowed (save ends). Targets fortitude.
3. 1d6 lightning damage and any enemies that start their turn within two squares of the target take 2 lighting damage (save ends). Targets reflex.
4. 1d6 thunder damage and the target is dazed until the end of your next turn. Targets fortitude.
5. 1d6 force damage and the target is knocked prone. Targets reflex.
6. 1d6 psychic damage and you can slide the target 2 squares. Targets will.
7. 1d4 poison damage and the target is weakened until the end of your next turn. Targets fortitude.
8. 1d10 acid damage. Miss: half damage. Targets reflex.
9. 1d6 necrotic damage and you gain 3 temporary hit points per target hit. Targets reflex.
10. 1d6 radiant damage and target takes a -2 penalty to defenses until the end of your next turn. Targets will.
What level would these items be? Are they balanced, and are the various prismatic burst effects balanced? After five or so it was hard to come up with unique ideas that weren't too powerful. I didn't add scaling effects because I wasn't sure what level they'd be to start with, and the stats were long enough as it is

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