Wasteland Knight
Adventurer
Prisoners, what are those?
As I just noted in another thread - taking prisoners is a thing large organizations do. Police, military, and intelligence organizations take prisoners, because they have resources that can be dedicated to the management of those prisoners.
Your typical D&D group of five do-gooder vigilante adventurers do not have reources for managing prisoners. So, no stuff it becomes a problem.
Otherwise, the LG Paladin-approved result for surrendered baddies is a quick death.
So, you have different paladins where I come from (which is okay, just noting the difference, though).
The LG Paladin-approved result of surrendered mooks is, "Throw down your weapons and depart, post-haste. If we see you again we will consider it that you have broken your parole, and no further quarter will be given."
Do the paladins run campaigns of genocide against orcs, goblins, et al? I imagine they would.I've never seen LG paladins run that way. Turning evil creatures loose to wreak havoc upon the common folk? Inconceivable. Major alignment failure for aiding the machinations of evil at the expense of the innocent. Welcome to life as a plain fighter.
Of course, I quit using alignments a long time ago precisely because of these sort of debates. Now in the rare occasions I run fantasy, paladins oaths are to kill evil creatures and thwart their efforts. And the 'nits become lice' argument is a cornerstone.
I've never seen LG paladins run that way. Turning evil creatures loose to wreak havoc upon the common folk?So, that's a genre choice thing. If you've never seen it, you've just always made that particular genre choice the same way.
Of course, I quit using alignments a long time ago precisely because of these sort of debates.
So, you see, without alignments, what I say is easier, because you don't have to justify "alignment change", or worry about "evil creatures loose" or anything like that. They are just creatures. They can be convinced to be different.
Do the paladins run campaigns of genocide against orcs, goblins, et al? I imagine they would.
So, you see, without alignments, what I say is easier, because you don't have to justify "alignment change", or worry about "evil creatures loose" or anything like that. They are just creatures. They can be convinced to be different.