Graywolf-ELM
Explorer
Sailors on the open seas. travel through the Minrothad guilds as sailors on a ship. defend it, honor it, command it someday. build a trade business across the open seas, or turn pirate?
Here are the class restrictions and character creation Guidelines. If you can make it work, and the odd ones that wouldn't normally fit, lets see what we can work out.
http://www.d20pfsrd.com/classes/
Point Buy
Epic Fantasy 25
Only one cleric type as an apprentice ships healer, only one Arcane spellcaster
a focus on water-based spells is helpful
References for regional information
http://www.pandius.com/mguilds.html
http://www.pandius.com/m_mguild.html
Minrothad guilds - Oran Meditor the ruling guild master, has an appointed cabinet.
Tutorial guild , if you cast magic, you need to be a member
Kasan Clan - once the head of the water elf family guild
the thieves guild most don't know about it and are happy to keep it that way
Blue Eels the governments intelligence guild
Privateers......
Guild Hammer
Guild Verdier
Guild Corser
Guild Quickhand
Guild Elsan
Home Guard Unit 1 or 2 Mercenary guild
Merchant Sailor guild
Mercenary guild Marines
If your character wants guild affiliation in his or her past.
Guild quickhand consists largely of halflings. The guild controls all services and and manufacturing that deals with leather basic crafts and all forms of fuel with the exception of the scrap timber used by the wood elves for firewood. Since the halflings were late-comers to the guild and they couldn't assist with smithing or stoneworking badly needed skills at the time they were assigned the leatherworking crafts that were previously the domain of the wood elves. The fuel crafts were learned by an ancestor fo Numblefingers the current guild master and were handded down along with the other native halfling crafts and some imported skills mostly halflings, but a fair amount of humans and some other races who disliked their guilds.
guild hammer is made up completely of dwarves, all descendants of the original immigrants led by darkbrow hammer or of dwarves who followed shortly thereafter GH has complete control over most services and manufacturing that deal with metal or stone. this group is an important addition to the minrothad guilds which was woefully lacking in these areas before the arrival of the dwarves. the guild also has experimented lately with the use of lava in manufacturing but the actual applications are still a secret.
guild corser is mostly humans but also has a number of other races in its ranks. by the time humans had recovered from the devastation of their race in minrothad due to lycanthropy and vampirism most of the essential guilds had been claimed by other races or taken from human control. they therefore staked out new mercantile territory to take the place of the crafts and the slave trade that had provided human communities with money. now rights to collection, transportation and salve of selected rarities and foods.
guild verdier is mostly wood elves it has complete control over all services and items having to do with wood and cloth. Members have an almsot mystical affinity for wood. working things gleaned from the land is part of their religion and they love it. they produce most of the tools rope canvas and cloth used by other guilds they have also voluntarily accepted an unoffictial responsibility shared with the halfling of guild quickhand. for raising minrothad crops and livestock.
guild Elsan is mostly comprised of water elves it has complete control over all services and products dealing with ship building, navigation, fishing and working with raw materials gleaned from the sea, vegetation, sea shells etc.
A ships crew, could have the following, depending upon size. Also these are the rankings in order for shares of treasure.
captain
first mate
quartermaster
ships healer
boatswain
second mate
chief potswains mate
third mate
sailmaker
ships carpenter
ships cook
helmsman
watch chief
special positions
able seamen
scuppers - apprentices - gotta work your way up
The setting is not mine, I only use it an modify it for the fun and gaming of my friends and I.
Designer(s) Lawrence Schick, Tom Moldvay, Dave Cook, Frank Mentzer, Bruce Heard, Aaron Allston, Ann Dupuis, et al.
Publication date 1981–1996
Genre(s) Fantasy
System(s) Dungeons & Dragons
Much of what I will post here is modified from www.d20pfsrd.org and the rule system is
Founded 2002
Publication Role-playing games
Fiction genres science fiction, fantasy
Official website paizo.com
I do not claim any of their work as my own.
Here are the class restrictions and character creation Guidelines. If you can make it work, and the odd ones that wouldn't normally fit, lets see what we can work out.
http://www.d20pfsrd.com/classes/
Point Buy
Epic Fantasy 25
Only one cleric type as an apprentice ships healer, only one Arcane spellcaster
a focus on water-based spells is helpful
References for regional information
http://www.pandius.com/mguilds.html
http://www.pandius.com/m_mguild.html
Minrothad guilds - Oran Meditor the ruling guild master, has an appointed cabinet.
Tutorial guild , if you cast magic, you need to be a member
Kasan Clan - once the head of the water elf family guild
the thieves guild most don't know about it and are happy to keep it that way
Blue Eels the governments intelligence guild
Privateers......
Guild Hammer
Guild Verdier
Guild Corser
Guild Quickhand
Guild Elsan
Home Guard Unit 1 or 2 Mercenary guild
Merchant Sailor guild
Mercenary guild Marines
If your character wants guild affiliation in his or her past.
Guild quickhand consists largely of halflings. The guild controls all services and and manufacturing that deals with leather basic crafts and all forms of fuel with the exception of the scrap timber used by the wood elves for firewood. Since the halflings were late-comers to the guild and they couldn't assist with smithing or stoneworking badly needed skills at the time they were assigned the leatherworking crafts that were previously the domain of the wood elves. The fuel crafts were learned by an ancestor fo Numblefingers the current guild master and were handded down along with the other native halfling crafts and some imported skills mostly halflings, but a fair amount of humans and some other races who disliked their guilds.
guild hammer is made up completely of dwarves, all descendants of the original immigrants led by darkbrow hammer or of dwarves who followed shortly thereafter GH has complete control over most services and manufacturing that deal with metal or stone. this group is an important addition to the minrothad guilds which was woefully lacking in these areas before the arrival of the dwarves. the guild also has experimented lately with the use of lava in manufacturing but the actual applications are still a secret.
guild corser is mostly humans but also has a number of other races in its ranks. by the time humans had recovered from the devastation of their race in minrothad due to lycanthropy and vampirism most of the essential guilds had been claimed by other races or taken from human control. they therefore staked out new mercantile territory to take the place of the crafts and the slave trade that had provided human communities with money. now rights to collection, transportation and salve of selected rarities and foods.
guild verdier is mostly wood elves it has complete control over all services and items having to do with wood and cloth. Members have an almsot mystical affinity for wood. working things gleaned from the land is part of their religion and they love it. they produce most of the tools rope canvas and cloth used by other guilds they have also voluntarily accepted an unoffictial responsibility shared with the halfling of guild quickhand. for raising minrothad crops and livestock.
guild Elsan is mostly comprised of water elves it has complete control over all services and products dealing with ship building, navigation, fishing and working with raw materials gleaned from the sea, vegetation, sea shells etc.
A ships crew, could have the following, depending upon size. Also these are the rankings in order for shares of treasure.
captain
first mate
quartermaster
ships healer
boatswain
second mate
chief potswains mate
third mate
sailmaker
ships carpenter
ships cook
helmsman
watch chief
special positions
able seamen
scuppers - apprentices - gotta work your way up
The setting is not mine, I only use it an modify it for the fun and gaming of my friends and I.
Designer(s) Lawrence Schick, Tom Moldvay, Dave Cook, Frank Mentzer, Bruce Heard, Aaron Allston, Ann Dupuis, et al.
Publication date 1981–1996
Genre(s) Fantasy
System(s) Dungeons & Dragons
Much of what I will post here is modified from www.d20pfsrd.org and the rule system is
Founded 2002
Publication Role-playing games
Fiction genres science fiction, fantasy
Official website paizo.com
I do not claim any of their work as my own.