Problem Player in Group... Me :(

Jeph, hate to tell you this buddy, but Lightning Reflexes, Great Fortitude, and Iron Will are not on the Fighter Bonus Feat list. So level 4. Heh. :)
 

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I just can't do the 35-damage-then-cleave-for-another-35-damage that the padadin can. With 18 STR and full BAB, I'd better not be irrelevent!

Throw the current dice you are using in the garbage! Buy new sets until you start rolling well. :eek::)
 

Felix said:
Jeph, hate to tell you this buddy, but Lightning Reflexes, Great Fortitude, and Iron Will are not on the Fighter Bonus Feat list. So level 4. Heh. :)

An OA monk can swap out Stunning Fist for Iron Will, though, as it is one of the martial arts feats listed on the tables in chapter six: combat (OA p79).

And, if you REALLY wanted to stretch it, one could argue that a "+2 Fortitude save" or whatever granted by a familiar counts as a Virtual Feat.

Pwned. :p
--Jeff
 

Pretty much ditto what others have said. You've actually taken a track that many people would find underpowered, sacrificing offensive power in favor of improved defensive capability.

Like others, I'd suggest that you improve your offensive power a bit, and that you politely suggest to your DM that your inability to die does not make you overpowered -- it has come, obviously, at a price. You are completely balanced. Your character will always be the last man standing -- he just won't have a pile of corpses around him at the end of the fight.

In terms of offensive power, you could benefit from some mobility feats or class abilities -- or even just ranks in tumbling (unless you're in heavy armor). Your abilities, ironically, are closest to the Monk in terms of party role -- you are offensively decent but by no means the strongest, and you survive without items better than most. You should be spending as much money as everyone else, and you should be buying admantine arrows, as many poisons and alchemist weapons as you can carry, and other stuff that gives you some punch with a bow and arrow. Your goal should be, like the monk, to take out enemy spellcasters. Once you break through the lines with an overrun or some help from your teammates, you charge the enemy wizard and make yourself his first priority, while any friendly mages in your party stop him from evading you via Flight or illusion.

Once you start doing that, the spellcasters will start paying attention to you a lot more often, and at that point, you're really helping the group.

You should also note to your DM that you have to save against healing magic, so you'd BETTER NOT be getting down & dying all that often. It's much more dangerous for you than it is for other classes.

Also: Stay away from Wraiths. Wraiths are not the Forsaker's friends. (Incorporeal touch attack + Permanent Con drain + Can't use magic to remove = Con6 Forsaker.)
 

Rel said:
I have a very similar situation in my group. The barbarian/rogue/sorcerer/bard/ranger (don't even ask) is incredibly fast and maneuverable. But he hits less often and does less damage than the Cleric/Fighter.
Everyone seems to have the same group these days, Rel... This multiclass crime isn´t a wildelf perchance :D?

Though I never had problems to deal as much damage as our big honcho fighter... against sneak attackable dudes.

Felix: What about asking your DM if you can change some CON increases into STR increases? 4 more points of strength will increase your damage output tremendously, especially if you can pick up Power Attack and Cleave... The rogue levels sound nice but expect some foes soon who are immune against sneak attacks...
 

Uhh... I like my CON. :D

A balancing factor will be that I won't be able to boost it above 25 until Epic... so that'll mean my other stats will benefit and my hit points won't be as absurd as otherwise.

Darn it. Now I'm whaffling again on whether to take 5 Rogue levels or not. Another option is Ftr2/Rog3. More feats, but no Improved Uncanny Dodge. And less skill points. As for SA being less useful, my DM has a taste for monsters with class levels, so we'll still be seeing orcs and goblins (as well as other stuff) at 20th level. Heh.
 

Felix said:
... As for SA being less useful, my DM has a taste for monsters with class levels, so we'll still be seeing orcs and goblins (as well as other stuff) at 20th level. Heh.
Like, a goblin lich Sorcerer18? ;)
 

Jeph said:
And, if you REALLY wanted to stretch it, one could argue that a "+2 Fortitude save" or whatever granted by a familiar counts as a Virtual Feat.

Well, one could argue that, but one would lose.

You can take the Survivor PrC at level 2 as well, if your first level is Commoner.

-Hyp.
 

Jduging from what you have said here, I would calcuate your character to be the weakest in the group, actually. You do minimal damage, have little to no support capabilities, and any tanking ability you have is negated by the fact no one targets you. At higher levels, you are only going to get weaker, as the Forsakers abilities in no way compensate for the lack of high level magic items. I suggest switching characters if you want to be a viable and valued part of your party. But you are most certainly not "overpowered".
 

Sounds to me like your DM needs to play along a bit nicer. Why should the mooks and enemies always ignore you? You're the unkillable man! Everyone should want to be the guy that takes you down, because no-one's ever done it!

Maybe you should brag more about your unkillableness. :D
 

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