Looking to bounce a few ideas off folks, and curious what others do. Now, my current group has leveled up, and I was wanting to have them go off and train in some fashion as the DMG explains. I'm an old school 1e DM, and I like using training time as a sink to help slow down the level progression a bit, in campaign time anyhow ("You young punks have it so easy! In my day, we'd play for 5 years and only be 7th level! And we liked it!") Now here's the rub, they don't have nearly enough money between them to get them all trained up (playing through Sunken Citadel, they have *pretty* much found all the treasures available up to now, only missed a couple). Is there anyone that uses training in their campaign, or does most everyone just *bam* you're 3rd level and you're better than you were?
1) What about giving them 1/2 of their new abilities for the first 1/3-1/2 of the new level, then filling them on in with the rest, as if they had "grown into" their new skills? And, if they get the training, of course, they get all the abilities.
2) Or perhaps allow them to partially train, gain some skills for a reduced amount of money, then train up in the rest when they have more?
3) Train as per the book, with no gold expenditure, but with 50-100% additional time spent training.
I think any of the three is a perfectly viable solution, anyone point out any problems, or handles it differently? It seems to be only a low level problem, due to the lack of funds (another old school difference, it may be a faulty memory or just nostalgia, but I swear even low level critters used to have mountains of treasure and magic items stashed in the old sock or teapot in their lair
), but I also don't want to "gift" them a level or two without training, and then listen to the complaints if they have to train for later levels.
Any suggestion? critiques? anyone else ever have this problem?
1) What about giving them 1/2 of their new abilities for the first 1/3-1/2 of the new level, then filling them on in with the rest, as if they had "grown into" their new skills? And, if they get the training, of course, they get all the abilities.
2) Or perhaps allow them to partially train, gain some skills for a reduced amount of money, then train up in the rest when they have more?
3) Train as per the book, with no gold expenditure, but with 50-100% additional time spent training.
I think any of the three is a perfectly viable solution, anyone point out any problems, or handles it differently? It seems to be only a low level problem, due to the lack of funds (another old school difference, it may be a faulty memory or just nostalgia, but I swear even low level critters used to have mountains of treasure and magic items stashed in the old sock or teapot in their lair

