Sadrik
First Post
Here is a list of spells that I deemed problematic for a spell system that allows for continuous castings all day long. I would like to figure out which spells are "broken" using an open ended spell system. Should some come off of this or should some be added?
Sadrik
Problematic Spell List
Animate Dead
Arcane Mark
Astral Projection
Atonement
Augury
Awaken
Baleful Polymorph
Banishment
Bestow Curse
Binding
Blasphemy
Blindness/Deafness
Clone
Commune
Commune with Nature
Consecrate
Continual Flame
Control Weather
Create Greater Undead
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Desecrate
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Magic
Detect Poison
Detect Secret Doors
Detect Snares and Pits
Dictum
Dimensional Door
Disintegration
Dismissal
Divination
Fabricate
Feeblemind
Find the Path
Flesh to Stone
Forbiddance
Gate
Geas/Quest
Glyph of Warding
Glyph of Warding, Greater
Hallow
Heal
Holy Word
Identify
Illusionary Wall
Imprisonment
Insanity
Legend Lore
Limited Wish
Magic Jar
Magic Mouth
Modify Memory
Move Earth
Nightmare
Permanency
Permanent Image
Planar Ally
Planar Ally, Greater
Planar Ally, Lesser
Planar Binding
Planar Binding, Greater
Planar Binding, Lesser
Plane Shift
Programmed Image
Raise Dead
Refuge
Regenerate
Reincarnation
Remove Blindness/Deafness
Remove Disease
Remove Paralysis
Restoration
Restoration, Greater
Restoration, Lesser
Resurrection
Sepia Snake Sigil
Simulacrum
Spellstaff
Teleport
Teleport Object
Teleport, Greater
Teleportation Circle
Temporal Stasis
Time Stop
True Resurrection
Unhallow
Vision
Wall of Iron
Wall of Stone
Wish
Word of Chaos
Word of Recall
Sadrik
Problematic Spell List
Animate Dead
Arcane Mark
Astral Projection
Atonement
Augury
Awaken
Baleful Polymorph
Banishment
Bestow Curse
Binding
Blasphemy
Blindness/Deafness
Clone
Commune
Commune with Nature
Consecrate
Continual Flame
Control Weather
Create Greater Undead
Cure Critical Wounds
Cure Light Wounds
Cure Minor Wounds
Cure Moderate Wounds
Cure Serious Wounds
Desecrate
Detect Chaos
Detect Evil
Detect Good
Detect Law
Detect Magic
Detect Poison
Detect Secret Doors
Detect Snares and Pits
Dictum
Dimensional Door
Disintegration
Dismissal
Divination
Fabricate
Feeblemind
Find the Path
Flesh to Stone
Forbiddance
Gate
Geas/Quest
Glyph of Warding
Glyph of Warding, Greater
Hallow
Heal
Holy Word
Identify
Illusionary Wall
Imprisonment
Insanity
Legend Lore
Limited Wish
Magic Jar
Magic Mouth
Modify Memory
Move Earth
Nightmare
Permanency
Permanent Image
Planar Ally
Planar Ally, Greater
Planar Ally, Lesser
Planar Binding
Planar Binding, Greater
Planar Binding, Lesser
Plane Shift
Programmed Image
Raise Dead
Refuge
Regenerate
Reincarnation
Remove Blindness/Deafness
Remove Disease
Remove Paralysis
Restoration
Restoration, Greater
Restoration, Lesser
Resurrection
Sepia Snake Sigil
Simulacrum
Spellstaff
Teleport
Teleport Object
Teleport, Greater
Teleportation Circle
Temporal Stasis
Time Stop
True Resurrection
Unhallow
Vision
Wall of Iron
Wall of Stone
Wish
Word of Chaos
Word of Recall