HeapThaumaturgist
First Post
I'm not a huge "realism" nut. Usually, the people who come to my table complaining about realism are just those seduced by "The Myth of the Gun".
As a game-master, I appreciate the streamlined nature of D20 Modern and gunplay/combat. I'm also a big fan of the Wealth system, for just that reason.
Even if combat plays a big part in the game, I think it's still secondary ... the story is what I try to highlight, and when people need to pour over rules trying to eek the best possible whatever out of anything, it slows down my game.
I hate when my game slows down.
YMWV, of course, but I like that these rules smack down the people who come to the table wanting to make Super Machine Gun And Sniper With Explosives Guy ... I've got one of those guys. He wouldn't listen, even though I told him three times that A) My game didn't focus on combat and B) the rules as written meant he wasn't going to get alot of mileage out of trying to twink out with a Barret and home-made TNT and toting around a machine-gun.
His character is currently totally crippled when it comes to doing anything that doesn't involve trying to blow stuff up or shoot it. And yet, in the end, he only has 2-3 more options in a combat situation than the other characters in the group, all of whom focused on skills and role-playing oriented abilities.
Combat is lethal ... with the MDT saves and average damage of weapons, characters can and will get killed. Hamstringing yourself for a Barret Light 50 only gets you 2 more average damage over the guy that took PFAP and a Beretta. It doesn't mean that things like that aren't viable, it just means that there's no point, outside of a military game, to cripple other abilities FOR those abilities. I'm sure he'll do more damage than anybody else in the game, and can snipe and whatnot, but in the end, just as many mooks will go down from the 2d6 damage from the Beretta carried by the psychic P.I.. A bullet is a bullet is a bullet is a bullet.
--fje
As a game-master, I appreciate the streamlined nature of D20 Modern and gunplay/combat. I'm also a big fan of the Wealth system, for just that reason.
Even if combat plays a big part in the game, I think it's still secondary ... the story is what I try to highlight, and when people need to pour over rules trying to eek the best possible whatever out of anything, it slows down my game.
I hate when my game slows down.
YMWV, of course, but I like that these rules smack down the people who come to the table wanting to make Super Machine Gun And Sniper With Explosives Guy ... I've got one of those guys. He wouldn't listen, even though I told him three times that A) My game didn't focus on combat and B) the rules as written meant he wasn't going to get alot of mileage out of trying to twink out with a Barret and home-made TNT and toting around a machine-gun.
His character is currently totally crippled when it comes to doing anything that doesn't involve trying to blow stuff up or shoot it. And yet, in the end, he only has 2-3 more options in a combat situation than the other characters in the group, all of whom focused on skills and role-playing oriented abilities.
Combat is lethal ... with the MDT saves and average damage of weapons, characters can and will get killed. Hamstringing yourself for a Barret Light 50 only gets you 2 more average damage over the guy that took PFAP and a Beretta. It doesn't mean that things like that aren't viable, it just means that there's no point, outside of a military game, to cripple other abilities FOR those abilities. I'm sure he'll do more damage than anybody else in the game, and can snipe and whatnot, but in the end, just as many mooks will go down from the 2d6 damage from the Beretta carried by the psychic P.I.. A bullet is a bullet is a bullet is a bullet.
--fje