Munin said:I share some of the common gripes with the way D20 Modern handles firearms, but I can't really say it any better than this fellow did.
They get cover bonus? (AC and Reflex Save?)Bagpuss said:I think one of the complaints is Autofire uses a square template for its effect, so say you place this template 40' away, how do the bullets get to that point without passing through the space inbetween?
We hardly keep track of the arrows' path in D&D when they miss the target, so why must keep track of the bullets' path? Unless it is relevant to the story (like the DM is willing to allow stray bullet to hit a bystander who happens to be a witness the PCs are supposed to protect), it's best not to make additional bookkeeping.Bagpuss said:Also why do they suddenly stop at the end of that square template? Surely they would carry on to hit things behind that square target area. Also daft things like burst fire making things harder to hit were as in reality burst fire is designed to ensure you are more likely to hit your target.
Ranger REG said:We hardly keep track of the arrows' path in D&D when they miss the target, so why must keep track of the bullets' path? Unless it is relevant to the story (like the DM is willing to allow stray bullet to hit a bystander who happens to be a witness the PCs are supposed to protect), it's best not to make additional bookkeeping.
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Cowpie Zombie said:"Some might say that the d20 System isn't realistic. They're right. It isn't. It's heroic, designed to help adjudicate larger-than-life adventures. In the case of d20 Modern, those adventures model action movies." (D20 Modern core rulebook, page 188)
So the criticism that d20 Modern doesn't model reality well is essentially stating the obvious. That never was the game's purpose.
Cowpie Zombie said:I read about three sentences before I gave up due to his obnoxious, grating attempt at style and wit. Can you summarize what he was trying to say?
slingbld said:I hear a lot of complaints about the way d20 Modern handles firearms. Would anyone care to elaborate on what's wrong with the system, and/or suggest a better one?
JimAde said:I think d20 Modern was really going for cinematic feel more than realism. That's fine with me as I already get plenty of realism but not nearly enough high-flying adventure in my life![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.