Products You'd Like WoTC to do

Mokona said:
3. A book about goblinoids and orcs called Races of the Horde.

6. Complete Monster - a totally redesigned (ala Savage Species: 4th edition) take on playing monster characters.
Cool ideas.
 

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JoeGKushner said:
1. Expanded Oriental Adventuers

This would be nice on the condition that they totally and completely kick the CW samurai and kensei to the curb and restore something a bit more like the 3.0 OA.
 

A book that deconstructs the PH races so a DM can customize them for his own campaign, with good guidlines on what qualifies for LA. From here the book could help DMs construct new races whole cloth from scratch or even decide to change races from the various MM to fit his campaign.
 

Dark Sun 3.5e
Al-Qadim 3.5e/Arabian Adventures - either/or
Oriental Adventures 3.5e
High Level Handbook/Complete Epic - something for campaigns running at say 15th level or higher, plus a 3.5 update of the Epic stuff
Races of the Horde, as already suggested
Draconomicon-style book on Outsiders of all types, from Formians (and Modrons!!!) to Slaadi and Rilmani, as well as every type of Fiend and Celestial.

And last, but not least, my biggest request from WotC:

"The Far Realm", of course authored by the reincarnation of HP Lovecraft himself, Bruce Cordell.
 

There are few areas that are left uncovered in the D20 market. Overall, I'm good. I have plenty to keep playing on for the rest of my life. However, there are a couple of things I would like to see.

Star*Drive D20: This is one of my favorite sci-fi settings, and while the extreme basics have been covered I'd like to see a new hardcover come out converting the rest of the setting.

Alien Compendium: If Star*Drive D20 is out of the question, a Monster Manual-like tome for D20 Future would be cool. I'd like to see conversion of the rest of the Star*Drive aliens and creatures that haven't been covered yet, plus new original aliens (no "low-G trolls" or some other cheap attempt at giving us aliens).

A book that utilizes spells for futuristic settings for D20 Future. This isn't hard to do right now, but a new book covering it would be nice and would save me a lot of time.

I's like to echo the desire for a Races of Psi book.

A Revenge of the Sith sourcebook for Star Wars D20.

A New Republic sourcebook for Star Wars D20.

A Knights of the Old Republic sourcebook for Star Wars D20.

That's all I got.

Kane
 


Psion said:
I would so buy a Races of Psionics, the psionics creatures introduced in XPH done up in the style of the Races books.
Mokona said:
3. A book about goblinoids and orcs called Races of the Horde.
Staffan said:
Star*Drive d20 would be nifty, though.
A'koss said:
Planescape

Seconded. That's just about everything I would have suggested, if they hadn't beaten me to it.

There's only one more thing I'd want: Spelljammer 3.5. Shadow of the Spider Moon was a nice teaser... but that's all it was, a tease. I want the Giff and the Xixchil, and the Elven Armada, and the Golden Triangle, and discovering Shardspace. (edit: Hey, I ain't complaining-- it was a minigame in Polyhedron and didn't have enough space for the full splendor of the Spelljammer setting.)

I know I'm the only person on the planet who wants that last one, though-- so I'll just sit back and really, really want the ones I quoted.
 
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1. New Star Wars RPG books, any of them (preferably Ultimate Battlestations,, a Rise of the Empire/Clone Wars sourcebook and, a New Republic Era Sourcebook, a revised/updated New Jedi Order sourcebook, a Tales of the Jedi/KotoR era soucebook).
2. Oriental Adventures 3.5, going back to Kara Tur as a default. NOT using the Complete Warrior Samurai also.
3. A low-magic fantasy setting for D&D, instead of going over the top like Eberron, try scaling back to lower fantasy, with PC's not having fortunes of magic items and not having Wizards on every streetcorner. A setting where a PC is more than the sum of their stuff, Clerics perform miracles instead of healing being "resource management" after a fight and Wizards are something to be feared.
4. Pseudo-Historic D&D. Similar to the old "Green Book" suppliments, a book of historic eras and how to play them as D&D games, including setting-appropriate magic rules for them, and not assuming that it's as high-magic as typical D&D.
5. Dark*Matter d20 for d20 Modern.
6. Planescape Campaign Setting. We've had bits and dribbles doled out over the years with MotP, Planar Handbook, some Dragon Articles, this and that. If they can make a niche subsetting like Ghostwalk, they should be able to make Planescape.
7. Dark Sun Campaign Setting. Bring back a setting where psionics are integral instead of bolted on or designed to be ignorable (among other merits).
 

Complete Epic (or anything that updates the Epic rules to 3.5 and fixes the problems with it)
Arabian Adventures
Oriental Adventures 3.5
Monter Manual IV (just kidding)
 


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