DaveMage
Slumbering in Tsar
greywulf said:Oh my! So many great ideas. I DO DO DO DO DO hope WoTC are listenning to what the players want in this thread.
They're always watching...

greywulf said:Oh my! So many great ideas. I DO DO DO DO DO hope WoTC are listenning to what the players want in this thread.
DaveMage said:They're always watching...![]()
JoeGKushner said:2. Arabian Adventurers (One shot sourcebook on size of Forgotten Realms campaign setting)
3. Greyhawk Campaign Setting (lots of GH specific stuff ranging from Initiate Feats and campaign specfiic PrCs have come out for a while now and it'd be nice to have them all in one spot, along with things like Regional Feats and 3rd ed stats for some of the more popular NPCs)
2) I second a hardback source book that provides a detailed guide for DM's on how to craft a low-magic fantasy setting and one with a grittier flavour, and if i may repeat Wings& Sword, not a setting where magic flows every time you turn the faucet, every street corner busker has a few levels in wizard, and clerics perform miracles every day and several times on sunday and magic items are on sale at the local neighbourhood dairy store...
JoeGKushner said:4. Heroes of Tomorrow: A book focusing on using technology in D&D while keeping it D&D similiar to say, Blackmoor or Expedition to the Barrier Peaks. Standard D&D characters with some high tech goods that aren't permanent and probably won't effect the overall campaign theme, but with ideas on how to handle it if the GM wants to go that way.
delericho said:6) Adventure modules written by Bruce Cordell.
QUOTE]
No kidding. Bruce is great. But TSR/WOTC has had great modules by other writers too.
My #1 request: More Greyhawk or generic modules, with concentration on an interesting story that makes sense, rather than gee-whiz new monsters and crunch. What am I talking about? Think about Sinister Secret of Salt Marsh -- all story, no new rules, but it's a heck of a story and a grand little adventure.
Even some new mega-Greyhawk modules would be neat. I'm thinking maybe along the lines of "Against the Scarlet Brotherhood", with modules taking place in the Olman Island (Latin America), Hepmonaland (Africa), the Isle of the Ape (King Kong Island), the lands of the Northern Barbarians, Stonefist (whacky unique country), and the SB's monk-filled homeland.
Or "Into the Sea of Dust", about exploring the other side of the mountains from the Vault of the Drow and the Shackled City . . .
Or "The Land of Black Ice", which could get into whacky technological Greyhawk, some of WOTC's version of Blackmoor, and fun with the Rovers of the Barrens.
"Had I but world enough and time . . . "
-- Andrew Marvell, 18th century poet