Craft and Profession skills were core, dude. There is absolutely no reason, no possible justification, for believing that 3e was designed with the intent that you would throw out core skills. Certainly you don't give one. Those skills were carefully worked into the entire rest of the product line.
I've compared and contrasted the 3e system and the 4e system. I don't have much else to add here since you're not addressing any of those points and not taking a position of your own other than a general hope that someday a better system might come along, coupled with a weird disdain for 4e based on some awkward assumptions about the avoidance of rules bloat somehow representing selling out to the mediocre masses.
What about the Forgery?
Yes. We're talking about an NPC.That's different, and not what I was arguing.
Even if I did, what does it matter? As you have proven in your last post, no matter how much I explain "I was not clear in saying something else", you will insist on arguing that I said something else because "That's what the thread is about".Actually, you were. You were the one who mentioned the greatest swordsman. Did you mean to say something else?
Because, as I have been saying since the first post, it's not "I don't like it; it shouldn't be there". It's "I don't think a vast majority even use it. SO it shouldn't be there."I don't see how that's any better than "I don't like it/don't use it, therefore it shouldn'I t be in the main book"?
Yes. We're talking about an NPC.
Even if I did, what does it matter? As you have proven in your last post, no matter how much I explain "I was not clear in saying something else", you will insist on arguing that I said something else because "That's what the thread is about".
Because, as I have been saying since the first post, it's not "I don't like it; it shouldn't be there". It's "I don't think a vast majority even use it. SO it shouldn't be there."
Again, back to the thunderstones, guns and psionics. Whether it's in stock fantasy or not doesn't matter. It's use, not presence.
Psion said:To repeat myself from the last post, IMO something as ubiquitous in fantasy as capabilities represented by the craft and profession skills and adding as much flexibility to the game as those do certainly deserves a place in the core books more than thunderstones, guns, and even (yes) psionics.
Despite the fact that it was shown pretty clearly that very few people used the gnome, it should still be included because both gnome players obviously want it.
I admit, I don't agree with the argument either, but, that's how this goes.
Crafting is something the sidekick, at best, does. Usually it's some unimportant side character who does it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.