Captain_Commando
First Post
For those of you unfamiliar with "Caravan of Blades", it is a pay-for-play DnD 4e campaign that I'm planning to run as an income supplement. I posted some threads on this earlier on several different forums for brainstorming. There was a lot of negative feedback but a few decent comments and suggestions here and there helped me get on track in making this possibly work.
Feel free to make comments and suggestions. The forums have been helpful so far minus the much naysaying and implied if not blatant insults.
Marketing for the campaign, which will be in Manhattan (NYC) will be focused towards college students. I'm going to be scouting the in-door food courts at the NYU campus as first on my list of possible locations. I'll be advertising at the other colleges and within the local gamer community as well. I expect at least half of my customers will be newbies (I'll also be running some free short teaching games on the side) and infrequent gamers looking for a quick gaming fix between sessions or campaigns. This campaign will be especially convenient for people with hectic schedules. Convenience and session/writing quality will be the biggest selling points for this campaign.
The campaign will be comprised of episodic one-shot mission-based sessions for up to 7 players (I've had games of this magnitude so don't worry). The PCs will be members of a large adventuring company "The Blades of Fortune", and will be given a job to complete each session. The company will be traveling across many lands often stopping at cities where adventurers can find commissions hence the title of the campaign.
The sessions will last for 2 1/2-3 hours each and will be hosted three times a day three days a week (9 weekly sessions) for 20 weeks. Entry fee per player will be $5 per session. I'll make seat reservations available through e-mail.
At this point the first week of the campaign will probably be the second week of March. Both the first and last weeks of the campaign may be free.
There will be an over-arching storyline that connects all of the sessions together, updated weekly in a series of fictional writings on a forum website that is supporting this campaign with an entire messageboard dedicated to the setting and campaign story (a very generous gesture from the person in charge of the forum).
Every session within the week will feature the same general area (same city, etc.). There will be a list of missions that the party can choose from at the beginning of each session. No mission can be repeated but some missions may be tied together. Taking a mission in one session may open up the choice of a new related mission in a different session of the same week.
The sessions will be run as structured sandbox style. Each player will have a printed handout that has a map of the main area and surrounding areas. Obvious places of interested will be noted on the map but the party can go wherever they can think of. They will have a choice of missions but they don't have to do any of them. The noted map helps keep the players from getting lost though. Some places will be noted as being hotspots for activity regarding any mission chosen by the party or to the over-arching story. Whether or not the party taps the hot spots, they will have an effect on the weekly update. The world moves forward even if the party doesn't (though the party will probably pick a mission to do since they're paying for the session).
The party's actions each session may have an effect on what goes on in following sessions within the same week.
The results of all the sessions will be posted on the website so players can see why there was an explosion in the other side of town in the middle of their adventure (just an example of what may occur).
Character death will be curtailed by a magical insurance policy in which characters can choose to switch with a backup when their hit points reach 0 or less. If a character would die, then the switch is automatic. In order to keep combat exciting, there will be a system of "battle challenges" that affect how the encounter's outcome affects the story.
I will make a large number of pregenerated characters available for players who don't like the character generation part of the game. Players can bring in their own characters as long as they follow the same guidelines as the pregens. All character generation will be out-of-session.
The design of the story and type of the campaign allows players to easily mix-and-match their chosen pair of PCs each time if they want to try out different types of characters.
All gaming materials will be brought in by me including stationary and dice. There will be plenty of miniatures and map/dungeon tiles will be used as well. NPC interaction will be enhanced with "face on stick" puppets (printed pictures of faces attached to chopsticks) and appropriate voice acting. Printed handouts will include story text, pictures, and session maps.
Payment will be cash up-front at the beginning of each session, with a no refund policy after the first hour. There will also be rules of conduct posted on the website.
The campaign will feature an original setting with some final fantasy inspired elements though no trademark terms will actually be used. The setting will also be monotheistic religion friendly to attract customers that might otherwise be uncomfortable with polytheistic type settings.
Since the campaign is mission-based and the PCs are part of larger group of PCs in the story, it won't affect continuity to be playing with different people every session.
The messageboard for the campaign is currently under construction so there's not much to see but if you want a peek at the fiction being written for the campaign, you can go to viladin's final fantasy d20 project forum at:
http://ffd20.orgfree.com/phpBB2/index.php
The campaign stuff I've posted so far is in the Crystal Core Campaign setting board. I'll be posting heavily in a little over a week from now. There's also a lot of homebrew goodies in the other ff d20 boards at the site.
Feel free to make comments and suggestions. The forums have been helpful so far minus the much naysaying and implied if not blatant insults.
Marketing for the campaign, which will be in Manhattan (NYC) will be focused towards college students. I'm going to be scouting the in-door food courts at the NYU campus as first on my list of possible locations. I'll be advertising at the other colleges and within the local gamer community as well. I expect at least half of my customers will be newbies (I'll also be running some free short teaching games on the side) and infrequent gamers looking for a quick gaming fix between sessions or campaigns. This campaign will be especially convenient for people with hectic schedules. Convenience and session/writing quality will be the biggest selling points for this campaign.
The campaign will be comprised of episodic one-shot mission-based sessions for up to 7 players (I've had games of this magnitude so don't worry). The PCs will be members of a large adventuring company "The Blades of Fortune", and will be given a job to complete each session. The company will be traveling across many lands often stopping at cities where adventurers can find commissions hence the title of the campaign.
The sessions will last for 2 1/2-3 hours each and will be hosted three times a day three days a week (9 weekly sessions) for 20 weeks. Entry fee per player will be $5 per session. I'll make seat reservations available through e-mail.
At this point the first week of the campaign will probably be the second week of March. Both the first and last weeks of the campaign may be free.
There will be an over-arching storyline that connects all of the sessions together, updated weekly in a series of fictional writings on a forum website that is supporting this campaign with an entire messageboard dedicated to the setting and campaign story (a very generous gesture from the person in charge of the forum).
Every session within the week will feature the same general area (same city, etc.). There will be a list of missions that the party can choose from at the beginning of each session. No mission can be repeated but some missions may be tied together. Taking a mission in one session may open up the choice of a new related mission in a different session of the same week.
The sessions will be run as structured sandbox style. Each player will have a printed handout that has a map of the main area and surrounding areas. Obvious places of interested will be noted on the map but the party can go wherever they can think of. They will have a choice of missions but they don't have to do any of them. The noted map helps keep the players from getting lost though. Some places will be noted as being hotspots for activity regarding any mission chosen by the party or to the over-arching story. Whether or not the party taps the hot spots, they will have an effect on the weekly update. The world moves forward even if the party doesn't (though the party will probably pick a mission to do since they're paying for the session).
The party's actions each session may have an effect on what goes on in following sessions within the same week.
The results of all the sessions will be posted on the website so players can see why there was an explosion in the other side of town in the middle of their adventure (just an example of what may occur).
Character death will be curtailed by a magical insurance policy in which characters can choose to switch with a backup when their hit points reach 0 or less. If a character would die, then the switch is automatic. In order to keep combat exciting, there will be a system of "battle challenges" that affect how the encounter's outcome affects the story.
I will make a large number of pregenerated characters available for players who don't like the character generation part of the game. Players can bring in their own characters as long as they follow the same guidelines as the pregens. All character generation will be out-of-session.
The design of the story and type of the campaign allows players to easily mix-and-match their chosen pair of PCs each time if they want to try out different types of characters.
All gaming materials will be brought in by me including stationary and dice. There will be plenty of miniatures and map/dungeon tiles will be used as well. NPC interaction will be enhanced with "face on stick" puppets (printed pictures of faces attached to chopsticks) and appropriate voice acting. Printed handouts will include story text, pictures, and session maps.
Payment will be cash up-front at the beginning of each session, with a no refund policy after the first hour. There will also be rules of conduct posted on the website.
The campaign will feature an original setting with some final fantasy inspired elements though no trademark terms will actually be used. The setting will also be monotheistic religion friendly to attract customers that might otherwise be uncomfortable with polytheistic type settings.
Since the campaign is mission-based and the PCs are part of larger group of PCs in the story, it won't affect continuity to be playing with different people every session.
The messageboard for the campaign is currently under construction so there's not much to see but if you want a peek at the fiction being written for the campaign, you can go to viladin's final fantasy d20 project forum at:
http://ffd20.orgfree.com/phpBB2/index.php
The campaign stuff I've posted so far is in the Crystal Core Campaign setting board. I'll be posting heavily in a little over a week from now. There's also a lot of homebrew goodies in the other ff d20 boards at the site.