DMGenie can import stat blocks as well.
Also entering in new feats and such is not that hard. All it takes is some determination and learning a little bit of VB Scripting. A lot of them can be done with cut and paste with some minor tweaking. There are a couple of good yahoo groups that can help with learning or finding already entered data sets.
I learned to do VB Scripting from scratch (I had only done a very tiny bit of Basic programming many years ago) and have been able to do a ton of scripting and have entered the entire Eberron data for the Campaign Setting, Races of Eberron, and Sharn books.
Let me tell you those Wildshaping scripts are fun to dig into.
One of the nice things is if you play with some home rules like dead at -Con score for example, you can actually edit that scripting to use that home rule.
A recent addition in DMGenie is that you can label bonuses as a Dodge bonus, etc.. So all the bonus stacking works correctly. If you cast a Bull's Strength Spell on someone you select the Spell click Cast. A window pops up to select the target(s) and set duration. The program automatically applys the +4 enhancement bonus to Str to the selected target(s). All the applicable Skills, Attacks, damage, grapple checks, etc... are automatically increased. The character is given a Bull's Strength condition with the existing durations and all the bonuses are removed when the duration runs out.
Check out www.dmgenie.com you can get a free trial demo that I believe is pretty much fully functional.
Also entering in new feats and such is not that hard. All it takes is some determination and learning a little bit of VB Scripting. A lot of them can be done with cut and paste with some minor tweaking. There are a couple of good yahoo groups that can help with learning or finding already entered data sets.
I learned to do VB Scripting from scratch (I had only done a very tiny bit of Basic programming many years ago) and have been able to do a ton of scripting and have entered the entire Eberron data for the Campaign Setting, Races of Eberron, and Sharn books.
Let me tell you those Wildshaping scripts are fun to dig into.

One of the nice things is if you play with some home rules like dead at -Con score for example, you can actually edit that scripting to use that home rule.
A recent addition in DMGenie is that you can label bonuses as a Dodge bonus, etc.. So all the bonus stacking works correctly. If you cast a Bull's Strength Spell on someone you select the Spell click Cast. A window pops up to select the target(s) and set duration. The program automatically applys the +4 enhancement bonus to Str to the selected target(s). All the applicable Skills, Attacks, damage, grapple checks, etc... are automatically increased. The character is given a Bull's Strength condition with the existing durations and all the bonuses are removed when the duration runs out.
Check out www.dmgenie.com you can get a free trial demo that I believe is pretty much fully functional.
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