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Project Black Dagger - MISSION: SIREN'S CALL

Fealnne becomes reaquainted with the wall he thought he'd left.

"Oof," he says, thinking he feels a rib break, "Just die, you cursed meat puppet!"

He wheezes as he says this though, and draws his dagger to attack the creature with it, seeing as his rifle is too big for up-close-and-personal moments such as this.
 
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Fealnne

With a quick strike under the ribcase with your dagger (damage 4)
you get 'it' to release you and you fall to the floor. The monster
stumbles bacward disoriented.
 

When the opportunity arises Fealnne will drop his dagger and draw his revolver from behind his back, firing at the monstrosity if it is not too close, otherwise he'll take another swing at it with the dagger.
 
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Simultaneously you fire you guns at the injured monster (total damage 17)
and the impact of the bullets as they enter it's torso knocks it off
balance and it falls backward to the floor with a loud thud.

There it lies, still alive (it seems), but barely moving. It gives a hurt
whimper as sticky blood-like goo leaking from it's wound forms a
puddle beneath it.
 


Fealnne empties the last five rounds in his revolver into the monster.

"Put it out of its misery," he says, "Certainly a tortured existence that needed to be ended."
 
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Keldor

While you investigate the 2nd floor, Mac runs up to the 3rd.
Neither of you find anything interesting. The 2nd floor is mainly
the haven of the servants and lower Guild officials, the ones
that don't have a home of their own. Here are also located the
guest wing, for visiting diplomats and officials from other cities in
the Union or foreign governments. There is some activity, but
nothing that's not expected.

The 3rd floor is the place where all the real Guild action take
place. This is the part of the HQ you know best, as the offices of
the Project are located along with the other small Guild programs
(the larger ones, like the Capes, have HQs of their own). Here's
also the private offices of all the Guildmasters as well as their
council room. There's one set of stairs, the ones that lead up into
the Clock Tower. The floor is nearly completely empty. Only a few
familiar faces in some of the offices, but noone that shouldn't be
there.

The Basement too is fairly inactive, even surprisingly so, seeing
that they keep all the booze here. Only a couple of servants
carrying crates of wine up the stairs. The tunnels over to the
Library and Stables have been closed for security reasons, the
Capes guarding the entrances look at you suspiciously.

.

The Guild Tower Clock chimes twelve times, the party's about to
start. As you return to the main level, you can see that a great
bunch of the guests have already arrived. The hallways you were
searching through previously have closed off by Capes.

.

Keia, I am here officially apolagizing for not being able to make
the whole search interesting enough. Sorry. It's dull. :p
 

[ooc: it's understandable though, searches like that could be quite boring really IRL]

Fealnne groans as he picks his rifle and dagger back up and reloads his firearms.

"Well, not quite beneficial for one's health to go toe-to-toe with an angry pile of sewn-together meat chunks," he wheezes, "You wouldn't be carrying a potion of some sort would you? I could pay you back next pay-day. Dunno if I could continue our pursuit otherwise."
 
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