Kerrick
First Post
Wow. Easier just to split this into two posts, since it was too long with both replies crammed together.
At some point during my design (well before I got to the legendary rules), scribbled down some notes on "tiers" and the expected breadth of the campaign:

There isn't much else, really... I've already integrated all the feats and skill uses that were worthwhile, and the spell system is beyond salvaging. Oh, and the monsters - they were worth saving, though it required a bit of work in some cases.
Yeah, I know... I'm probably just not communicating that very well. Like I said, I'm not very good at very high level (25+) design. I want to get away from the ELH method of "everything's bigger! And badder!"Don’t be offended, mate, but I think you’re getting at it with a totally wrong attitude.
Epic stuff is not about going to fight ultra powerful monsters that come to devour your solar system (unless you’re a kid that wants to play superman’s god or something). If +78 to hit & +257 to damage have become the bread & butter of your game, than you’d better think for yourself: “is it possible that my game is devolving rather than evolving?”.
Epic stuff is about thinking and operating on a far larger scale. Sure, you are supposed to be somewhat more powerful (or better yet – more capable) than a pre-epic character, but you overall personal power should now also come from things beyond stats & features.
At some point during my design (well before I got to the legendary rules), scribbled down some notes on "tiers" and the expected breadth of the campaign:
Of course, I never used the tier titles or even tiers as such - it was more of a guideline for design goals, like what kind of spells they'd be expected to have access to. All the plane-hopping spells, for instace, got bumped up a level or two to account for this.At Courageous level, for example, the PCs would be saving villages and doing minor stuff - by the time they're L6, they would be known to the local ruler.
At Paragon level, they'd start moving out into the world (well, more), affecting things on a national level; by the time they're L12, they'd be known to the king (or whoever's running the nation), though they probably wouldn't be able to gain an audience without a good reason.
At Legendary, they would probably be hopping all over the world and making short forays into other planes; they plots they're involved in would be world-spanning. By the time they're L20, they'd be known to many rulers and even the common folk, and maybe even a few powerful extraplanars.
Shame, shame. You should know better.As for the book I was talking about, this is it:
Mod Edit: link removed. Please do not use EN World to distribute materials to which you don't have the copyright

Same here. Upper Krust, as I mentioned, is really one of the best epic designers out there. His mechanics are a little shaky at times, but his imagination and creativity are parallel to none.Here’s a good place to start with before plunging into the book: Codex Immortalis
And once you’re done skimming through it, the following issues might also come in handy:
Paths to Immortality: Groups
Reaching beyond immortality
You see, I would do it myself, but my inspiration just doesn’t go as far as required to produce worthy epic-related material.
Vs. mortals, or vs. any being? UK's rules are similar, except that a being of equal or higher rank can bypass those immunities.In the meantime, I’ll tell you about some characteristics that I think all immortals should have:
- The combined immunities associated with constructs, plants & undead.
What kind?- Immortal-level magical powers.
That's a given. The Divine SRD lists all the powers granted at each rank, which gives a good basis for a system.- The ability to create/assume an avatar form and a mortal identity.
Why halt AB at L20, but let the same modifier go to +12?Also, here is my suggestion for how epic progression should be handled:
- Beyond character level 20, AB improves at a rate of +1 per 5 levels. If one of your classes (base or PrC) happens to grant BAB that’s superior to your BAB achieved by level 20, take it instead and count epic progression (+1 per 5) for your remaining levels. Unlike BAB, epic AB has no effect on #Atk.
- For saves, use the progression rate noted above, but use base save modifier +12 rather than character level 20.
Hahahaha. I like that.- Disregard everything else that's related to Epic-level rules.

I thought about doing 10th level spells at L19, actually, since they would fit the progression, but I decided not to for some reason (I don't recall now). Some of the existing L9 spells like mass heal and wish got bumped to L10, so they'd still be around at pre-epic.As for 10th level spells – maybe they can fit level 20 nicely. I tend to look at base-class level 20 as a container where all mortal capabilities should fit somewhere.