Kerrick
First Post
True enough. I've read that article, and I wholly agree. I'll fix it.There's a difference between practically impossible (+40 or more to the DC, as the current Track rules treat a major blizzard) and actually impossible. It's the difference between Fire Resistance 90 and Immunity Fire; one's theoretically defeatable, the other is completely binary.
One of the few places I agree with Mr. Sean Reynolds is that 3.x D&D has way too many binary absolutes, and that these absolutes interact very oddly with the game world (Fire Giants that hide in lava pools to get surprise on the party: that's pretty danged strange).
That's cool. I'm yoinking that one.Which First Strike does. It was introduced with the Ninja base class in one of the Complete books (Adventurer, I think); I'm confusing it with a series of feats with a similar ability and a different name. The gist is that it works like Sneak Attack but only on Flat-Footed targets; so only during a surprise round, on a successfully feinted target, or against a target that can't perceive you. You can find a copy here; simply scroll down to the First Strike entry.
Really good stuff there. I'll be picking out a few abilities from that, too. I noted he has a variation of Hindering Shot...If you want to turn the Ranger into a super-archer, you may want to get a look at the Iron Heroes class ARCHER. That is arguably the finest ranged combat class to ever enter a d20 system, and certainly the most interesting and powerful I've ever seen. A highly modified version of the Archer can be found here.
All right, I'll figure out somewhere to stick it.Re: Evasion.
It may not fit with some of the other abilities but it is a mechanically solid choice for the (low) hp of the class. Which is exactly the same reason the Rogue gets it.
I was considering that, too, but it seems kinda kludgy to me. Somewhere around 12th level, though, sounds about right.1. We’ll get to the epic issue in a moment.
2. 4 terrains in 20 levels and you want to make a player waste one?! Bad mojo, dude.
3. Requiring feats would just be shoehorning.
I’d suggest you choose one of two options:
- Decide upon a level from which Advanced Abilities are acceptable and not overpowered.
- Dictate that they’re received automatically after so many levels with a favored terrain.
Yeah, but I haven't seen the movies in awhile.You’re not thinking BIG enough (does the name “Legolas” ring a bell?)
Try telling some of the other people here that.Not every feature has to be awesomely powerful to be useful, interesting or thematically sound.

I buffed up Woodland Stride to encompass other natural terrain besides undergrowth (it's always bugged me that druids and rangers are assumed to only live/operate in forests). This is actually the original version, as I noted before, which I stole from the (revised) druid.Kind’a like Woodland Stride, but everywhere.
I know you haven't seen the changes to spells, so I'll let that one slide. Freedom of movement, however, doesn't just work against spells - it grants immunity to grappling, free action underwater (ooh, good idea for Aquatic terrain), ability to move through natural webs, etc.Saying that makes it clear that you just don’t grasp the huge gap (on so many levels) between martial classes and full spellcasters (defense, offence, action-economy, mobility, options, battlfield control, foresight and whatnot).
*sigh* While you have a valid point, this isn't the real world.Ok, this seems like an appropriate time to illuminate things in the proper light. Skill-wise & combat-wise, level 6 describes everything that’s humanly possible by the best of the best (a websight called “The Alexandrian” presents a wonderful analysis to back up this claim) and that probably in the entire human history there weren’t even 10 6th level individuals (De-Vinci, perhaps the greatest Ninja ever, king Leonidas maybe...).
I know why.Now consider this: they never rewrote a 3.5 version of the epic level handbook. Ever wondered why?
That's because a) it wasn't properly playtested (the playtest version was leaked early); and b) the designers had very little imagination.1. 3e’s epic level rules don’t work. Everything in there is either sub-epic appropriate, reduced to nothing more than ZOMGWTF stat pumping or just too damn blurry to really figure out (mostly epic-level spells).
You want to know the real reason? Because the system would have to have been revised from the ground up. I know, because I did it. Most of the things that make epic play so unplayable appear at non-epic levels - immunities, rampant skill increases, broken high-level spells like gate, etc.
The EAB/EAS system could have been fixed without changing any rules, but no one bothered, for whatever reason. It took me about two hours to figure out a workable system.
Again, a lack of imagination. You should check out Upper Krust's material for high-level play. His site has a lot of free stuff on it. He's working off the flawed epic rules, but it's still really good material.2. 3e’s epic level rules don’t really bring anything new to the gaming table. They all end up with the gage-meters passing the red zone and spinning erratically out of control.
To each their own. Some people like to play epic. However, I don't want to force someone to go that far simply to gain access to some non-epic class abilities.3. There’s enough potential to take your campaign wherever you wish it to go without epic-level rules.
Hence why I put a soft cap at L40. I've found that after that point, things start to fall apart, and unless you're using UK's material, it just gets harder and harder to find anything to do anyway. After L40 is pretty much godhood (even his system agrees on that point).4. Everything has a point at which it has gone as far as it can go – so should be the case for base classes.
Again, YMMV.Level 20 is and should be the point where you squeezed just about everything you could possibly squeeze out of a particular class and that it’s time to move on. I mean, a level-20 base class should be no less than f#cking awesome.

Assuming that no one ever exceeds L6, sure. PCs aren't normal people - they're heros.5. Given the above, according to your rules, only one human in 500 years could have the theoretical potential of getting exceptionally familiar with 2 terrains. With mine, there might be a freak of nature at some point of human evolution that would be able to get exceptionally familiar with 3, but 2 are definitely humanly possible every now and then.
All right. Thing is, for every person like you who tells me "Make it a class ability!" I get one like Celebrim who says "Make it a feat!" It just proves the old paradigm: "You can't please everyone."Then make it a feature and you’ll have something the Ranger can do that no one else can.
I didn't got the 4E route. 20 levels still = 20 levels. Once you hit L21, you enter a new set of 20 levels. With the addition of scaling class abilities, you continue to gain those abilities at L21-40, instead of the current system of bonus feats. I know you're not interested in epic (you've made that abundantly clear), but check this out if you have a mind to - it's my legendary (revised epic) rules.There’s no advantage in spreading 20 levels over 40 (not one that I could figure anyway).