An acrobatic stunt is a Standard or Move Action. Sure sounds, to me, like something that is supposed to be used on your own turn and not as a reaction to something.
keterys said:And, of course, many games don't allow you to teleport into midair (offensively or defensively) so that you fall to trigger the boots/neck. If you go that route, verify with your DM.
If arriving in the destination space would cause the target to fall or if that space is hindering terrain, the target can make a saving throw. On a save, the teleportation is negated.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.