Cloudgatherer said:
What was wrong with my calculations?
And there are at least a few mistakes with this "combat". If we are going all out, lead with a disjunction, use a quickened haste, *then* hit the fighter with your bang spell....
Also, if the fighter activates his boots and is already within melee range, he can do a full round attack (ouch).
And why is Mr. Wizard using an 11th level spell slot to stand next to the Fighter *and* make a touch attack!?!? And it only does 200 points of damage....(on average)
11th: maximized empowered x4 Chain Lightning (20d6 + 200% = 120 (maxed) + 2 * 70 = 260, half 130)
I'd probably just use a maximized meteor swarm, do 144 points of damage from a distance (no save).
Even if this doesn't manage to kill the fighter, we are at least out of sword reach (maybe) and can blast him over and over again till the fighter dies....
NO, in the round you Haste yourself, you can only take a partial action.
The rest of your arguments are viable, however, and only strengthens my point.