(Proposal) Learner Prestige Class

GW, the Learner is looking good, it has changed so much since we worked up those lists of abilities and equivalent spell level and learning dc. Too bad as so much work is not going to be used. But I like the way this is going. No real additional comments as I think it looks good as is.

On the last point regarding 1st level learners and spells. I dont think its necessary. You will probably pick up a couple atleast in the first adventure as a learner. Can always request a Vignette too if necessary.
 

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Bront said:
Maybe you can simply add spells per day to the arcane classes similar to how the dragon deciple does, where you get one more spell per day for one of your levels.

I'm failing to see how that would help out... care to explain what you mean?

Erekose13 said:
GW, the Learner is looking good, it has changed so much since we worked up those lists of abilities and equivalent spell level and learning dc. Too bad as so much work is not going to be used. But I like the way this is going. No real additional comments as I think it looks good as is.

Um... that solves the problem right there. We have the lists for what equivalent spell level all the monster abilities in the SRD are - so why don't we use them for the current incarnation? The spell levels listed there could be used as the equivalent spell level for purposes of determining the DC of the talent.

Erekose13 said:
On the last point regarding 1st level learners and spells. I dont think its necessary. You will probably pick up a couple atleast in the first adventure as a learner. Can always request a Vignette too if necessary.

My concern is that learners might not face anything with abilities; taking Troi as an example, he hasn't seen anything that would give him any learner talents if he had been a learner.
 

Instead of allowing the learner to use his spells as talents, he learns to cast a few extra spells per day. Maybe one every other level, or something like that.
 

Bront said:
Instead of allowing the learner to use his spells as talents, he learns to cast a few extra spells per day. Maybe one every other level, or something like that.

No, that wasn't the purpose of that idea. The idea was for the learner to be able to use one spell he knew as a talent, so that he could get some uses out of the class at first level. I envisioned it as sort of manifesting a spell he knew as some sort of inherent ability, something that reflected the learner's self (or something along those lines).

The learner doesn't and won't add any spells/day, or improve previous spellcasting in any manner. That's not the idea of the class... it was done in previous incarnations because the learner used spell slots to use his abilities, but now that it's adopted the new system, that's unnecessary and probably unbalancing.
 

But Troi is still relatively low level (as we all are) With the Learner starting at 7th or 10th level, they will see more special abilities come into play. If they are still lacking after a bit, they can possibly request a Vignette to help gather talents by hunting creatures they know about.
 

Would that spell take up a talents known slot? Would it be limited to certain spell levels? Would it, in all aspects (except from being monster-learned), be a talent?
 

I think that is what GW is getting at. The spell level can be limited if necessary and if we go down this route I would suggest that it be limited to either 1st level, 1-3rd level, or max level -1 (restrictive, less restrictive, really open).
 

Erekose13 said:
But Troi is still relatively low level (as we all are) With the Learner starting at 7th or 10th level, they will see more special abilities come into play. If they are still lacking after a bit, they can possibly request a Vignette to help gather talents by hunting creatures they know about.
Reminds me... is the learner still barred from learning abilities group into Spell-Like Abilities blocks?

If not, he could always Observe a gnome. ;)
 

GnomeWorks said:
No, that wasn't the purpose of that idea. The idea was for the learner to be able to use one spell he knew as a talent, so that he could get some uses out of the class at first level. I envisioned it as sort of manifesting a spell he knew as some sort of inherent ability, something that reflected the learner's self (or something along those lines).

The learner doesn't and won't add any spells/day, or improve previous spellcasting in any manner. That's not the idea of the class... it was done in previous incarnations because the learner used spell slots to use his abilities, but now that it's adopted the new system, that's unnecessary and probably unbalancing.
I see what you're getting at.

I could see allowing a Learner to use one slot for one of his spells. I think what you do, is make an ability called "Spell at Tallent" at first level, that allows the learner to try to learn any one spell he can already cast as a talent with a DC of 10 + spell level, and takes 1 hour per try. At any one time, the Learner can have only one spell learned in such a manner, and can replace it normaly.

The time is because you're studying yourself, instead of actualy hitting yourself with the spell (I supposed you could force yourself to do it that way instead, but that sounds silly), but it has a low DC, and if you make it too easy to swap out, it's like basicly letting the learner have up to 15 free castings of any spell he chooses.

How's that sound GW?
 

Knight Otu said:
Reminds me... is the learner still barred from learning abilities group into Spell-Like Abilities blocks?

If not, he could always Observe a gnome. ;)

I dont remember, Id have to go back a few pages and have a look at the text files.
 

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