However, not all characters are affected by  this math/design error or the character may be happier with another  feat. As I showed above, the 20 dex cunning sneak dagger rogue doesn't  need more bonuses to hit as he's above the curve as/is. Why force him to  be even higher above the norm when he might want something a little  more exciting than a plain old +1 to hit?
		
		
	 
 
 Who doesn't want to hit on a 2?  Seriously though, I don't feel like I'm  taking anything away from people.  Before the proposal, at level 5 you  got a +1 to hit.  If #10 passes, then after the proposal, at level 5 you  will get a +1 to hit with the majority of your attacks.
  
 
	
		
	
	
		
		
			However you are voting on just that; you're  just debating on what feats qualify for the free slot. I'd rather have  the option to not take an expertise feat if I wish. I have better things  to spend it on than a +1 to hit and it's not like that +1 would matter  THAT much the way IC rolls. As someone noted above, nn extra +1 when you  roll a 1 or 2 on your D20 doesn't help much.
		
		
	 
 
 Yes.  I can't deny that I am voting to give people a feat.  I'd rather  not.  I'd rather have #4 win, with some modifications.  I liked the old  house rule, but I see that it's going to cause problems down the line.   So I voted for the choice  that a) is most like what we have right now, and b) has a chance of  passing.  
 
 I don't vote for third parties in politics either 

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 By the way, personal experiences mean very little to me with regards to  probability.  For example, I know of at least three times when Haruka  has missed an attack by exactly 1, and two of those were with encounter  powers (yes, I finally missed with Vampiric Embrace.  Hurray for  Sacrifice to Caiphon).  So if I were using that as my only sample, I  would say that a +1 to hit would in fact be extremely useful.  However, I  still believe that IC is random, and that some people are rather  unlucky.  If you believe IC is out to get you, why not use a different  roller?
  
 
	
		
	
	
		
		
			May I ask what you see as the downside of  letting the slot be unlimited? IMO I can't see anything lost by it and  we'll gain a bit more diversity if some people don't pick an expertise. I  can't be the only one that'd pick a non-expertise feat.
		
		
	 
 
 The downside is that it doesn't solve the problem as I see it.  By the  time you hit level 5, you've already chosen a few feats.  Expertise  isn't going to ruin diversity at that point.  That being said, I  wouldn't take Expertise at level 5.  If given a choice, I wouldn't take  it until it jumps to a +2 to hit, even though my "empirical evidence"  shows that +1 to hit would be super good.  I'd rather have a familiar,  or Bravo, or the d8 curse feat.
But the problem, in my view, isn't that characters don't get enough  feats.  It's the attacks not properly scaling with defenses issue.  I  think #10 solves it better than #6.  I think #6 also solves the issue,  don't get me wrong.  I just like #10 more.  As a judge.  As a player, I'd prefer the restriction-less feat.
Argh, I feel like I'm splitting hairs for no reason.  They both solve the problem, what does it matter.  
Yes to #6.  And #10.  Now #6 is winning.  Yay #6.