garyh
First Post
Yeah, I'm okay with that amendment, though the proposal as written only covers future DM point expenditures, not garyh's from last week.
If I have to, I'll make a proposal. Or LS could edit this proposal again.

Yeah, I'm okay with that amendment, though the proposal as written only covers future DM point expenditures, not garyh's from last week.
While on the subject, I'd point out a weakness of the parcel system; it assumes 8 to 10 encounter to a level and demands you distribute the parcels more or less evenly.
In my mind, the simplest way to account for this is simply to take the total XP earned by one player during the adventure (including time xp), divide by the total XP required for one level for the average party level and simply hand out that proportion of the total number of parcels you are supposed to hand out for one level.
But how will you know how much time xp to account for?
You won't know how much time xp till it's all over, so unless you do an awarding ceremony of handing out treasure at the end you cannot simply account for time xp. Not all adventure stories allow for treasure awarded at the end, in general I prefer for the characters to find things during the adventure rather than the end.
As for your adventure you described above, you say 3 encounters 500xp, that could run anywhere from 4-6 months, so that could be as much as 1000xp when your all done, but you just don't know
Uh, no, it doesn't. Ok, it does give guidelines for how to distribute the parcels if you have 8-10 encounters, but there's nothing mechanical about the parcel system that only works with 8-10 encounters. Also, even with the 8-10 assumption, it suggests combining parcels so that some encounters give lots of treasure and some give none, which is hardly demanding even distribution.