Propose your concepts of weird character classes

Turanil

First Post
Okay, since the inception of D&D 3e / d20, more than 1000 character classes have been published, and we don't even count amateur work found everywhere on the Internet. NONETHELESS, I propose some (useless) community work here. Lets come me up with even more classes, but give us extreme concepts with weird (yet evocative) names. For any genre from D&D medieval to d20 Future sci-fi... (Inspiration from other games or existing classes is allowed, provided it becomes weird enough.) I will begin:

-- Techno-Wizard. Not an artificer, this character emulates futuristic technological items with magic and spells. This character doesn't create wands of frost only usable by mages for example, but strange ray-guns that require ranged attacks and freeze the targets to death and are usable by anybody.

-- Bio-Syntha Cyborg. This characters gets bio-engineered replacements of various body parts, which are bio-synthetic cybernetics enhancing the character's abilities and giving him almost supernatural powers. The character's powers are not as if from implanted technological equipment, but become part of his (super)natural abilities.

-- Tiger Psi-Mage. These warriors are inducted into the cult of Sharkaan the Tiger-Spirit, receiving some of His mystical blood and thus a portion of His power. They thus become weretigers with all manner of psi-magical powers like the "distant claw of death" or "mighty roar of fear".

Okay, whose next?
 

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Turanil said:
Okay, since the inception of D&D 3e / d20, more than 1000 character classes have been published, and we don't even count amateur work found everywhere on the Internet. NONETHELESS, I propose some (useless) community work here. Lets come me up with even more classes, but give us extreme concepts with weird (yet evocative) names. For any genre from D&D medieval to d20 Future sci-fi... (Inspiration from other games or existing classes is allowed, provided it becomes weird enough.) I will begin:

-- Techno-Wizard. Not an artificer, this character emulates futuristic technological items with magic and spells. This character doesn't create wands of frost only usable by mages for example, but strange ray-guns that require ranged attacks and freeze the targets to death and are usable by anybody.

-- Bio-Syntha Cyborg. This characters gets bio-engineered replacements of various body parts, which are bio-synthetic cybernetics enhancing the character's abilities and giving him almost supernatural powers. The character's powers are not as if from implanted technological equipment, but become part of his (super)natural abilities.

-- Tiger Psi-Mage. These warriors are inducted into the cult of Sharkaan the Tiger-Spirit, receiving some of His mystical blood and thus a portion of His power. They thus become weretigers with all manner of psi-magical powers like the "distant claw of death" or "mighty roar of fear".

Okay, whose next?


Shapechanger --

As the character gains levels they gain Shapewise abilities and can increase the chosen form (animal) or gain new forms and abilities related to them

Psycogen

A fighter class with 1 psi like ability,a few bonus feats to use it with and some regular feats as well -- part warlock --part psion --part fighter
 


VirgilCaine said:
Gee, those sound like something from the WORLD OF SYNNIBAR.
Indeed. My inspiration for this thread comes from a review of that game (and the little I did read about Rifts)... :D
 




Master of Many Classes: At each level, he gains knowledge of 10 new base classes that he had never heard of before. He also gains a bonus equal to his level when making knowledge checks about the fluff of base classes, prestige classes, or their in-game organisations.

Super-Ultra-Destructolord: He gains the ability to instantly destroy any one enemy with no save as a standard action, but it doesn't work unless the opponent is at least 10 levels lower and half his level.

Disciple of the Giant Space Hamster: Gains the ability to travel through Wildspace and speak with rodents.

Diligent Detector: Gains the ability to Detect Magic, Alignments, etc at will, but no other powers.

Grunkgnar Boom-Smasher: Can smash smaller opponents with his big Boom-Club.

Flying Twinkie: Flits through the air with grace and poise, determined to deliver his magic creme filling to his friends and enemies alike.

Lepidopterist Lord: Goes into a cocoon at first level and refuses to adventure. Comes out 10 years later as a Monarch Butterfly, and becomes the party's archnemesis.

Zooooooooooooom!: Gains a stacking Speed bonus at every level, and eventually turns into electricity at level 20 for going too fast.

Is this the kind of thing you are looking for?
 

The class I'm seriously considering (but can't think of how to effectively execute) is the:

POLTROON: The ultimate coward, the Poltroon is cursed to be forever the target of the excitement he despises and as a result has mastered the art of evasion, escape and running away. HD 4 Spd 40 (+rise as Monk), BAb - 4, aiming to get an AC of +40:P
 


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