Proposed fix for spellcaster multiclassing

Yes, I would.

I'd also like to reiterate that I think, "Discourage people from multiclassing" is a spurious design goal.
I was leaning in that direction anyways, so thanks (its more of a re-assurance than anything). I'm quite new to PFRPG and I like it. I just wish there some loose ends tide up (like multiclassing) and more care to editting (they left out the soften landings part in the jump-acrobatics skill). And yes... I agree with you about the spurious design goal thing, and perhaps go further to say it might deter some people from playing if their ability to complete customize their character is removed/discouraged

thanks, CP
 

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Since Bards are said to be somewhat weak... wouldn't it be a good idea to take this opportunity to boost the Bard's ability and give it 3/4 casting?

That way you can have the same as BAB (+10, +15 and +20)... keeps the math cleaner too.

Or... you could just say that the Bard is a half caster with a little bonus... so +1/2 levels and every couple levels or so he gets an extra boost (based on class features, not BMB or BCL or whatever you call it).
 


Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not ready ahead of time. The cleric can “lose” any readied spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name, including the mass cure spells of higher levels). The cleric may not use his bonus domain spell slots for spontaneous casting. Once a readied spell is used in this way for spontaneous casting, the prior spell is no longer considered ready.
Why are you requiring the cleric to lose a readied spell in addition to using a slot?

BTW, let me add that I really like your system! :)
 

Why are you requiring the cleric to lose a readied spell in addition to using a slot?

BTW, let me add that I really like your system! :)

It more closely simulates the old system. The "cost" of spontaneous casting was choosing which of your "useful" spells you could afford to lose to cast emergency healing.

So in this instance, if you have readied (for example) Bless, Magic Weapon, Shield of Faith, and Sanctuary, you have to choose one of those readied spells you won't have access to again until you rest and ready new spells.

You could, of course, drop that restriction if you find it too draconian.
 

Yes, I would probably let clerics have cure spells as extra prepared spells.

OTOH, I would add some stipulation about only adding spells to the known spell list if they are the same level or less as the level in the corresponding class, so that a character would need to have 6 levels as cleric before adding 6th level spells (of course, he would still need to be at least 11th level character in order to actually cast them). I don't like too much the idea of a Wiz 16/Clr 1 being able to cast 9th level clerical spells.

Thoughts? One could certainly fiddle with the numbers a bit, but I feel that some kind of restriction of that sort is warranted...
 

Yes, I would probably let clerics have cure spells as extra prepared readied spells.

FIFY-- I assume that's what you mean. I'd tie the free "Readied" cure spell to the cleric class levels.

OTOH, I would add some stipulation about only adding spells to the known spell list if they are the same level or less as the level in the corresponding class, so that a character would need to have 6 levels as cleric before adding 6th level spells.

Support for that seems to be firming up.
 




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