Jdvn1 said:20% less. That's just how the math works.Doesn't affect your point, I'm just nitpicking, sorry.
John Crichton said:So according to your quote (and proof), a bit over $60 is $80? I read that as maybe some games being $65, possibly $70 with SE's. A bit, to me, doesn't mean 30% more than what the market is currently. A bit is 10%, or less which may mean the games could be $5 more. Not $20.
And for the record, I never said you were pulling these rumors out of your hind parts. I said that you are basing opinion off rumors and nothing more. Which basically accounts to nothing solid and all is speculation at this point. As usual, the "something" is trumping the resounding nothing we are hearing about the pricing of PS3 games.
Dude - PSM? Seriously. No name attached? When has a no-name quote ever meant anything? PSM (and all like mags/sites) are trying to bring up a little controversy, that's all. There is no proof there of anything.Vigilance said:Again, in the PSM article I was quoting, they had that Sony quote alongside and EA exec saying 80.
When you have 1 exec saying 80 and the other one saying "it wont be 100", I read that as saying "80".
And again, I hope Im wrong.
takyris said:Chuck: Clarification on your quote of me?
John: I don't discount the Blu-Ray stuff, but I'm cautious. Maybe I've only just heard the bad press that suggests that they still haven't gotten it working. If it comes out and it's beautiful and it works, then that will definitely drive some people to the PS3.
One easy explanation for the difference in pricing would be that EA and other companies are working with Sony's stuff and taking a good hard look at the price-to-improvement ratio. It might be (and I have NO INFORMATION on this, this is all me making this stuff up) that:
EA can take a racing game for the 360, port it over to the PS3 without really taking advantage of the PS3's strong points, and have a decent-but-not-exceptional port... and make a profit by selling the game at $60.
OR
EA can take a racing game for the 360, port it over to the PS3 with a bunch of code-rewriting to take advantage of the PS3's strong points, and have a port that shows off everything the PS3 can do that the 360 can't... but it's only profitable if they sell it for $80.
If I were EA, and I had data along those lines, I'd be looking really hard at that data, and then at my focus testing, and then back at the data some more. How much better does it look, and how much more are people willing to pay? Do we go all-out on a couple of games to show how awesome the PS3 can be, sell that game at a loss to bring more people into the PS3 fold, and then do simple cheap ports on a bunch of other games to make a big profit in the long run? Do we do almost all our games as full-advantage ports and sell them all at high prices while blitzing the airwaves with a "Clearly Better" quality ad campaign that, yeah, will have some backlash, but will also hit home the fact that, more expensive or not, PS3 stuff DOES look better? What makes us the most money in the long run?
When they say that they're exploring possibilities, that's likely some of what they mean, along with a bunch of other money matters that are way over my head. There are a lot of people who are going to decide how much these games cost.
takyris said:One easy explanation for the difference in pricing would be that EA and other companies are working with Sony's stuff and taking a good hard look at the price-to-improvement ratio. It might be (and I have NO INFORMATION on this, this is all me making this stuff up) that:
EA can take a racing game for the 360, port it over to the PS3 without really taking advantage of the PS3's strong points, and have a decent-but-not-exceptional port... and make a profit by selling the game at $60.
OR
EA can take a racing game for the 360, port it over to the PS3 with a bunch of code-rewriting to take advantage of the PS3's strong points, and have a port that shows off everything the PS3 can do that the 360 can't... but it's only profitable if they sell it for $80.
John Crichton said:Dude - PSM? Seriously. No name attached? When has a no-name quote ever meant anything?
I can't find anything mentioning it at all, now. I know it has 4 'classic gamecube ports' (the wireless controllers don't need ports), but for some reason I was under the impression that there'd be more than one controller. Which made me think, "... Which makes the pricetag of $250 even more amazing..."John Crichton said:Link it up, bro.You may be thinking that it will have 4 controller ports rather than actual controllers in the box - but I could be wrong.
Though, that I can use Gamecube controllers with the Wii means spending less on extra controllers, anyway.John Crichton said:That would be a mistake by Nintendo, BTW. Controllers are easy money for console manufacturers.
They dont' use math in marketing?reanjr said:You have never been in marketing...