Psionic feat: Tread on Air

Jeph

Explorer
Tread on Air [Psionic]
You may manuever durring a jump.
Prerequisites: Speed of thought, Mental Leap, Reserve PP 3+, Dex 13+
Benefit: While in a jump, you may make a number of 45° turns equal to your Dex modifier, provided that you travel at least 10' between each 45° turn.
Normal: You may not change your course while jumping.

So, what do you think? Should SoT be taken out as a prereq? Underpowered? Overpowered? All oppinions welcome.
 

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Neat, but with Walk on Air, Mental Leap and Run Up the Walls you can do the same thing just by leaping from surface to surface and altering angle while on the surface.

I'm running a Psi-War right now and will eventually be able to top 300' in a round (running without the Running feat) and be leaping around like it was a Kung Fu flick. It works unless I'm reading the feats wrong.

On top of this, Mental Leap distance does NOT count against your total movement in the round. Add in Leap of The Clouds (ie. Blade Dancer from OA) and you're on your way to massive Kung Fu-esque movements.
 

Speaking as one who has actually played a Blade Dancer / Psi War with like 4 Speed of Thoughts, Mental Leap, and Up the Walls, I know what you mean. :D With the ability that blade dancers get that lets them walk on air for a time, he basically had better than Perfect manueverability.
 

Fun isn't it las.

I just got a fun thought. Throw in some ranks in tumble and balance and not only can your character "surf" on wind gusts, but you can flip all over the place like a hyperactive cartoon character after 14 bowls of Count Chocula. Scary.:D
 




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