Psionic Power - I have it! (now with psion stuff)

It's great to be considerate. Alas, just somewhat misplaced. :)

(So, it seems, will likely be my copy of Psionic Power. Wizards Australia are taking forever to get books out here. I expect to see this one in about 2 months if I'm lucky).

[sblock][sblock][sblock][sblock]Just testing! ;)[/sblock][/sblock][/sblock][/sblock]

What I would like to know is this: are the new Ardent powers interesting? Fun? Or do your eyes glaze over?

Cheers!
 

log in or register to remove this ad

As to Elan and Foulborn, in previous editions, Elan were their own race and I don't remember ever seeing foulborn (but that could just be no memory.

Foulborn were introduced in 3E Eberron as the "daelkyr half-blood". They were to be originally called "the breed" (if I remember correctly), but this was changed before the book saw print . . . I can't remember which book they appeared in, Magic of Eberron? They were also linked to a prestige class called "the impure prince". Half-bloods were their own race, like the Elan.
 

Thank you, Dire! I'll go look at my MoE

For Merric - I haven't been a strong advocate of the ardent since it came out, but some of the powers in PsP actually gave me enough to want to play one.

There's a recurring theme of letting one ally do something when another does the same; for example, Healing bond is a great daily utility that heals an ally when another spends a surge.

Shared Momentum is another with the theme and involves shifting allies.

Cerebral Worm rounds out the heroic tier at level 9 by letting you affect a creature with your cerebral worm (save ends). The creature then chooses every round it attacks to either take damage or roll twice and take the lower roll. Totally a good power.
 


There's momentum swing that has an effect you can augment 2 after attacking to charge another enemy. Harrier's Dance is also kinda cool, since it lets you teleport if you take damage from enemies other than your target.
 


I don't know how the rules work, but the augment is based on an effect which occurs after you hit. I'm pretty sure you still choose to augment when you use the power; but you don't lose the augment if you miss.
 

I don't know how the rules work, but the augment is based on an effect which occurs after you hit. I'm pretty sure you still choose to augment when you use the power; but you don't lose the augment if you miss.

In order to choose to augment, the power -must- say that 'you may choose to augment this power after the attack' or some language.

Not seeing the power, one cannot comment.

However without language stating that, you'd augment before hand, and no you would not get your power points back.
 

Thank you,

Without putting up everything, it looks a bit like

Hit:
Effect:
Augment: Effect does this instead
Augment: Effect does this instead

I expect that means you just spend them like you normally would. The benefit is that the power doesn't have to hit, so you always get the benefit of your spent points.
 

What's new for psions?

Psions get a new summoner build, called the shaper psion. They get an encounter power that lets them conjur a nonmagical item during each encounter at range 5 and most of their summons are things like thought servant and phantasmal killer.

Phantasmal killer is a heroic tier 9 summoned augmentable illusion with phasing. Augmenting the killer lets it last until 2 (instead of 1) enemies fall to 0 hit points.

I hope that was totally worth the wait :)
 

Remove ads

Top