I'd love to. My ideal version of D&D magic is pick a school and make checks to cast within those limits. DCs based on your level and the spell level, etc. Have something like a magic fumble that causes you damage, gives you exhaustion, gives you mutations, wild magic surges, etc as a limiter. But otherwise, free style casting. Hickman's XDM does something like this and it works like a charm.And then can we reskin that so there's a magic version of flexible casting?
One of the issues.You're worried about "psionic" spells being mixed with "magic" spells and creating a more powerful caster? I suppose that's an issue.
That's my issue.I would assume though, that 99% of the psionic "spells" would simply be regular spells anyway. Most of the regular psionic effects already exist as spells in the game, so, it's not like it's a major problem. And, because we're just adding to the magic system, keeping it balanced shouldn't be too difficult. You already have a ready made system for judging the effectiveness of game effects.
If the magic system can cover everything from druids to warlocks - classes which share virtually nothing other than they both cast spells - then covering psionics is a piece of cake. Tailored spell lists, a system for modifying spells on the fly similar to a sorcerer and poof, instant psionicist. Heck, the sorcerer makes a pretty good chassis for doing it.
(Not interested in “D&D doesn’t fit sci-fi” responses)
Assuming you accept the premise, would you prefer psionics to be magic reskinned or a totally new system?
This is very similar to what I do. Great explanation.Psionics in my current campaign are a rough fit as I wait for an official psionics system to emerge.
I have two NPC classes: Psion and Psychic Warrior. Their powers base off of intelligence, but essentially thay are rangers and wizards with the following changes:
1.) Spellpoints from the DMG replace spell slots.
2.) Intelligence is the ability.
3.) Ignore Somatic and Verbal components.
4.) They have a "spell list" that is unique.
Every Psion or Psychic Warrior gets a special ability I rip off from some character in some piece of fiction.
That is a really basic build - but I'd be fine if they adopted something like it just to fill the gap. They've gone too long without a system.
Telekinetic animate dead.I think the thing to think about is issues like the following:
If Psionics is meant to feel more like someting scientifically plausible (note the comparative - it's all relative) then how does necromancy work?
There are certain things that don't really break science as we know it, manipulation of energy, the ability to read brain waves etc. These things can be done at least in theory with the right kind of technology, even if the mechanisms of psionics feel more like magic.
But certain things such as necromancy imply an underlying fantasy physics or metaphysics.
So at the very least, I'd be wanting to prune the spell list.