Shardstone
Hero
What's wrong with having cantrips that you spend Psi Points on to get more power out of? Have 6 of those as a base, another 6 that are divvied up amongst sublcasses. Players end up with 6 total Cantrips by 20th level, each of which has a full suite of things that can be done only through the expenditure of Psi Points. Then give the class Warlock-esque spellcasting and a very curated spell list.
You now have unique psionics (the enhanced cantrips) and spells in the same class in a roughly balanced way. Lower or increase the numbers as needed.
Are there flaws with this Mearls-rooted approach? If so, what are they?
You now have unique psionics (the enhanced cantrips) and spells in the same class in a roughly balanced way. Lower or increase the numbers as needed.
Are there flaws with this Mearls-rooted approach? If so, what are they?