Psionics in d20 Modern

LoPaC

First Post
Does anyone know if they plan on having rules or anything relating to PC psionics in the core book of d20 Modern, or possibly one of the other publishers are making rules or guidlines for psionics?
 

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Psionics is included in the d20 Modern rulebook. From what I understand little, if anything, has changed from what you find in the PsiHB.

In fact one of the three sample campaigns included involves psionics.

Check the WotC message boards for details.
 

thanks. i was going to origanally post this question on the d20 modern boards, but when i went there this morning, they were down. thanks again.
 

I posted later my concern that Psi rules were going to get the short stick treatment, compared to magic.

Which is a more modern setting wouldn't make sense.

The developer said both systems were getting equal development and treatment. hmmmm.
 


Combining...

I wouldn't be surprised if some effort to combine magic and psionics was being made in the d20 Modern book. For example, having a "magic missle" spell/power that has extra missiles for extra Mage levels OR extra psionic points put into it. I also suspect a condensation of the Craft Item Feats.

I suspect this because squashing the entire text of the psionics handbook and the spells chapter of the PH AND the magic items chapter of the DMG into a book that also has Dedicated Heroes, Soldiers, machine guns, anthropomorphic animal-humans and so on would be impossible. As it is, the book won't have as many spells or powers as the PH, but probably will have more "modern" spells like Bless Gun. Even so, spells take up a lot of precious page space. Just look at the Everquest PH! HALF THE BOOK, which is huge, IS SPELLS!
 

Are the spells the same specific types like in the PHB? Now, I know that this is supposed to be a DnD forum, but if anyone has played Mage: the Ascension from White Wolf games, the spell system is probably the best I've ever seen. It basically consists of 9 spheres of magic (time, forces, matter, correspondence, life, mind, prime, entropy, and spirit), with up to 5 levels to gain in each one. To perfom magick, you combine the different spheres to create effects. An example would be a fireball spell, the type in DnD. To create a fireball from thin air, you need at least one level of prime to create the fire, and three levels of forces to quantify the flames in the direction you want it to go. you can do most DnD spells in more than one way with the White Wolf spell system. I honestly think that this is the best spell system, because it gives the player a world of combinations, instead of knowing just a few spells per level. Anyone else got any thoughts on that?
 

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