D&D 5E Psionics in Tasha

So, something like you could spend sorcery points to bump your AC from Draconic Bloodline?

They were a spell point class, so it would be more accurate to say that every spell cast filled up a gauge. At different points on that gauge you gained various boons as your magic was unleashed and no longer held in check.

So, for example at 5 pts worth of spells, you get claws. 15 pts in, you grow armored scales that give you all AC bonus. And so on.

It was powerful, but it was very early in the playtest. Like, the second packet. And then sorcerer never appeared in the playtest again.


Sure, but it is how it works by RAW. How do you do magic if there's no interface between the PCs and wherever magic comes from?

How do you make music if there is no interface between you and the air? How do you travel through water without a boat to carry you?

Each of these answers are the same idea. You just interact directly.
 

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You seem to be confused about what the word 'rule' means.

Answer for that is fluff and will vary from setting to setting.
Only the method is fluff. That there is a magical interface that allows magic and prevents spellcasting when gone is crunch and a rule. The one confused here is you, not me.
 

Only the method is fluff. That there is a magical interface that allows magic and prevents spellcasting when gone is crunch and a rule. The one confused here is you, not me.
The mechanical effect is that magic works except if there is an antimagic field or GM decided that it doesn't for some other reason. And this would be exactly the case without that fluff box too. It has zero rules impact.
 

How do you make music if there is no interface between you and the air? How do you travel through water without a boat to carry you?

There is always an interface between me and the sound that will be music. Whether it's the air interfacing with my mouth to whistle, my air blowing into an instrument, my hands interfacing with my leg or a drum to create a beat, or what have you. Without an interface of some sort there can be no music.

Each of these answers are the same idea. You just interact directly.
Have you also house ruled the background magic to not be everywhere, or are magic dead areas non-existent?
 

The mechanical effect is that magic works except if there is an antimagic field or GM decided that it doesn't for some other reason.
No it's not. The mechanical effect is clearly spelled out in that box. If you change it to the above, you are house ruling that rule away. The fluff portion of that box is "the weave" or "three moons" or "the giant regurgitating sparrow that puts the worm of magic into your mouth each morning." The mechanic is that if the interface is gone, magic is gone from spellcasters as well. If it's damaged, the effect can be variable. That's a rule.
 

No it's not. The mechanical effect is clearly spelled out in that box. If you change it to the above, you are house ruling that rule away. The fluff portion of that box is "the weave" or "three moons" or "the giant regurgitating sparrow that puts the worm of magic into your mouth each morning." The mechanic is that if the interface is gone, magic is gone from spellcasters as well. If it's damaged, the effect can be variable. That's a rule.
Nonsense. 'Magic doesn't work in this area' would be a rule. Explanation for why that might be the case is fluff.
 

Nonsense. 'Magic doesn't work in this area' would be a rule. Explanation for why that might be the case is fluff.
Er, no. That would simply be specific beats general. I'm providing the general rule and you are claiming that the existence of specific rules somehow makes the general rule into fluff. That's bupkis.
 


So, something like you could spend sorcery points to bump your AC from Draconic Bloodline?
IIRC, more like whenever you spent sorcerery points, you get more dragonny (whether you want to or not). So you start the day as a pure (but slightly limited) caster, but finish the day as a dragon (and so mostly a martial combatant), basically. I never got to play it as my group had given up on the playtest by that point, so I don't know how well it worked in practice, but the idea was brilliant IMNSHO.

The 'rule' is that magic works unless it doesn't. The rest is fluff.
Sorry @Maxperson, but I have to agree with Crimson Longinus here (and I basically never agree with them about anything, so that should tell you something). You seem to be either trying to communicate something other than what you are actually saying, or you are using "fluff" very differently from how the rest of the world uses it (or both).

_
glass.
 

Heh heh... so amongst all this talk about needing to add psions as a class we also have everyone throwing away all the existing classes at the same time "Don't need the Sorcerer!" "Don't need the Cleric!" "Don't need the Warlock!" "Game only needs 7 classes!" "Game only needs 4 classes!"

And people wonder why WotC doesn't take all of these "requests/demands" seriously and just produces some baseline, standardized stuff for everyone to use instead.

If people spent as much time designing the class they want as they did complaining about WotC not designing it for them... they'd all be better off. At least they'd have something they wanted to play. :)
 

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